File Details
Endless_Schamane_V2_FIXES_Sry.jar
- R
- Jul 12, 2026
- 13.35 MB
- 9
- 0.5
File Name
Endless_Schamane_V2_FIXES_Sry.jar
Supported Versions
- 0.5
Endless Shaman
This update introduces a new, simplified damage scaling system for the Fire and Ice Totems.
The previous scaling system was unnecessarily large and difficult to maintain. It has now been replaced with a much lighter and more stable system using 11 predefined level ranges instead of hundreds of individual level variants.
🔥 Fire Totem
- Damage now scales from Level 1 to Level 100.
- Maximum damage has been reduced and rebalanced.
- Maximum damage at Level 100 and the highest class tier: 350 damage per tick.
❄️ Ice Totem
- Damage now scales from Level 1 to Level 100.
- Maximum damage has been adjusted for better balancing.
- Maximum damage at Level 100 and the highest class tier: 250 damage per tick.
⚙️ New Lightweight Scaling System
The Totems now use the following level steps:
1 → 10 → 20 → 30 → 40 → 50 → 60 → 70 → 80 → 90 → 100
Levels between these values automatically use the next available damage tier.
This significantly reduces the number of required damage effects and projectile assets while keeping the Totem damage progression consistent.
🛡️ Additional Improvements
- Removed the unstable experimental Java damage system.
- Fire and Ice Totems now use Hytale’s native damage-effect system again.
- No mandatory Endless Leveling dependency.
- Reduced unnecessary assets and improved maintainability.
- Rebalanced Totem damage to prevent excessively high damage per tick.
- Players remain excluded from Fire and Ice Totem damage.
This update focuses on stability, performance and more reasonable Totem balancing.