EliteEssentials | Everything Your Server Needs and More!

Homes, warps, player warps, TPA, RTP, kits, economy, bans, mutes, warnings, admin UI, chat formatting, 500+ configurable messages, SQL storage, PlaceholderAPI, LuckPerms & HyperPerms. The most complete essentials mod for Hytale trusted by top servers.

File Details

EliteEssentials-2.0.2.jar

  • R
  • Mar 29, 2026
  • 8.33 MB
  • 365
  • Early Access

File Name

EliteEssentials-2.0.2.jar

Supported Versions

  • Early Access

2.0.2 - 2026-03-28

Added

  • Broadcast greeting rules — greeting rules in greetings.json now support a "broadcast": true option. When enabled, the greeting message is sent to all online players instead of only the triggering player. Useful for VIP/staff join announcements (e.g. &6[VIP] &e{player} has joined the server!). Defaults to false so existing configs are unaffected. Broadcast rules are automatically skipped for vanished players. A new default example rule vip-join-announce is included (disabled by default). Also added {displayname} placeholder support in greetings for nick compatibility

Fixed

  • Migration NPE for all player data/eemigration from EssentialsCore, EssentialsPlus, Hyssentials, and HomesPlus would fail with "this.playerFileStorage" is null for every player file. All four migration services were typed to the concrete PlayerFileStorage class, which is only set in JSON storage mode. Servers using H2 or MySQL storage would always get null passed in. Changed all migration services to accept the PlayerStorageProvider interface so migrations work regardless of storage backend
  • Sleep percentage world crashSleepService.triggerSlumber() was calling timeResource.setGameTime() directly and manually constructing PlayerSomnolence with MorningWakeUp, bypassing the engine's UpdateWorldSlumberSystem. This created conflicting state mutations that could crash the world. Fixed by delegating to the engine properly: sets WorldSomnolence state to WorldSlumber and lets the engine handle time progression and player state transitions. Night skip now has a brief visual transition instead of being instant, matching intended engine behavior
  • Admin UI "player not found" for offline players — all /eeadmin actions (ban, temp ban, IP ban, mute, warn, clear warnings, lookup warnings) were using PlayerSuggestionProvider.findPlayer() which only searches online players. Added offline fallback via PlayerStorageProvider.getUuidByName() so these actions now work for any player who has joined the server before. IP ban uses the player's last known IP from their stored IP history when offline
  • /ipban not working for offline players — the /ipban command had the same online-only limitation. Now falls back to the player's stored IP history when the target is offline