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DynaHUD

Dynamically hides HUD components, such as health, stamina, mana, hotbar, ammo, and compass.

File Details

DynaHud-1.3.0.jar

  • R
  • Feb 28, 2026
  • 40.69 KB
  • 260
  • Early Access

File Name

DynaHud-1.3.0.jar

Supported Versions

  • Early Access

Changes:

  • Updated Settings UI
  • Added Presets
  • Added configurable hud component duration in the settings UI
  • Added server version in manifest to remove the annoying warning.
  • Added a command to disable the mod for new players:
    • /dynahud --disabledByDefault true/false <-- depends on your need.
  • Added trigger system depending on hud component 
    • "Threshold" trigger acts as how it is in default for status related hud components
    • "Combat" trigger, hud appears when hitting or getting hit by an NPC or player.
    • "Both" trigger applies two triggers for that hud component, e.g. Threshold and Combat.
    • "Change" trigger, specifically made for hotbar. Default functionality.
    • "Reload" trigger, specifically made for ammo indicator. Default functionality.

Note:

  • This hasn't been fully tested on a multiplayer server. I don't have anyone to test it with at the moment. If you find any bugs or major issues, please report and I'll try to fix it ASAP. You may also return to the previous version while I'm working on a fix. 
  • I didn't apply the patches in this update as there are still some tweaking needed to be done. There's a lot of hud related mods and I can't do all of them. Not to mention, Hytale is still in its early development. A lot of mods may potentially die off or be replaced, thus making it harder for me to pick which one to support. With the way my mod operates and how other people mod theirs, an API isn't a likely solution. I tried. I may come back to it when I have enough time but the scale and issues it encompasses takes too much effort for a simple mod.