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Strategic "Defend the Core" minigame. Currently in alpha / WIP

Description

Core Siege is an early-stage defense minigame. Prevent waves of invaders from reaching and corrupting your central core.

This project is currently a technical prototype developed for the Hytale New Worlds Contest.

Current Features (Alpha 0.0.1):

The Core: A central objective that tracks nearby enemies and corruption levels.

Custom Invaders: Custom NPC templates (Skeletons/Goblins) with logic focused on reaching the core.

Wave Spawning: Basic spawning system to test AI behavior and pathfinding.

Important Note: This is an experimental Alpha build. Most mechanics are currently being tuned, and it is best experienced in Creative Mode for testing purposes. Expect frequent updates as the AI and wave logic evolve.