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Introduces clubs and flails to be usable by players. Previously only usable by mobs, players can now craft and use clubs! Complete with a unique combo, blocking, and a signature attack.

Description

Introduces clubs and flails as new weapon types usable by the player.

Previously, clubs and rusty flails only were usable by mobs, and spawning them in creative mode had limited usage—no blocking and no signature move.

This mod aims to change that, while also introducing the full progression line of flails.


NOTE: Mod file name is "Clubs_Reworked.zip" (Previous mod name)

Overview

This mod introduces two new weapons; clubs and flails. They are new one-handed melee weapons with:

  • A unique attack pattern
  • Charged attack
  • Signature move

Current Status (Version 1.7.4)

The following clubs and flails are implemented:

  • Crude Club
  • Copper Club
  • Iron Club
  • Thorium Club
  • Cobalt Club
  • Adamantite Club
  • Mithril Club
  • Crude Flail
  • Copper Flail
  • Rusty Steel Flail
  • Iron Flail
  • Thorium Flail
  • Cobalt Flail
  • Adamantite Flail

The crude club and flail are craftable without a workbench.

The other clubs and flails are craftable in the blacksmith's bench─found under the "maces" category─with tier requirements following with their rarity.


Clubs Planned for Implementation

  • Rusty Iron Club
  • Onyxium Club
  • Scrap Club
  • Tribal Club
  • Stone Trork Club
  • Doomed Outlander Club

Plans

  • Implement the clubs that are unique to mobs, and add them to their drop tables.
  • Implement tiered versions of the flail.

Compatibility

If you notice any incompatibility with any other mods, please let me know, and I can see what I can do!