File Details
Bio's Kobolds 1.3.zip
- R
- Apr 27, 2026
- 7.35 MB
- 335
- Early Access
File Name
Bio's Kobolds 1.3.zip
Supported Versions
- Early Access
Kobold NPCs
- Added kobold marauder elites, they spawn with a group of regular marauders, have more health, a special weapon depending on zone variant and can create summons or traps to help in battle
- Cave marauder elites have an Emerald Flail, which roots the target on a charged attack, and when low in health can create living brambles to root you in place while they attack
- Sand kobold marauders have Zephyr Daggers, they can cause the daggers to fly on their own and attack you as an extra enemy
- Snow kobold marauders have a Sapphire Glaive, it deals heavy damage and can shoot freezing blasts, when low in health they summon traps that can freeze you in place if you get too close
- Fire kobold elites have Ruby Cannons, a rifle that can shoot fire balls if you're far and use a flamethrower attack if you're close, when low in health they can create Ruby Sparks, a creature that will rush towards you and hit with explosive melee attacks
- Added travelling caravans to zone 1, they always have one Artificer, one Treasurer, two Knights, a Cargo Drake, and one or two regular travelling kobolds.
- Treasurers serve as currency exchange, trading gold for treasure that can be used to purchase things from other kobolds
- Artificers are currently the only merchant selling special items, they sell iron, buy emeralds, sell kobold spears, the Emerald flail and a rideable version of their Cargo Drakes
- Changed Sand kobold base scale color to blend in better with the desert sand, old scale color will be re-added later as a rare variant
- Changed Snow kobold spawing to show up more frequently in any zone 3 cave
- Slightly lowered health of kobold marauders to account for the addition of the more difficult elites
Player Cosmetics
- Fixed maid dress cosmetic to not clip with certain body cosmetics
- changed Sand kobold color, will re-add the old sand kobold color in the future