Bio's Kobolds

Kobolds!! Adding NPCs, player cosmetics and more to come!

File Details

Bio's Kobolds 1.2.0

  • R
  • Apr 15, 2026
  • 6.84 MB
  • 233
  • Early Access

File Name

Bio's Kobolds 1.2.0.zip

Supported Versions

  • Early Access

Kobold NPCs!

Added NPC kobolds, for now only in the form of Kobold Marauders

  • Marauders spawn in all 4 Zones in groups of 4 or 5, with different variations on each zone.
  • They spawn in the mineshafts of zones 1, 2 and 3, and on the sewers of zone 4. On zone 2 they also spawn on the open desert, and on Zone 4 on the wastes.
  • Within each regional variants they can further vary in details, such as size, accessories, scars, eye/horn colors and rarely scale colors
  • They are neutral to the player by default, but they have a smell range of 2 blocks and if they detect a player in that range with gold or gems in their inventory, they will attack!
  • In combat they attempt to flank their target at melee range, and back off to throw chakrams when low on health (They don't use the flail on their tails just yet, but in the future that will be something to watch for when chasing a fleeing kobold)

Player cosmetic additions:

  • Added all cosmetics used on the Marauder NPCs, including armor, skull helmets and tail flail
  • Added a Plate Armor to the armor slot based on cobalt armor, but with some extra color variants 
  • Added a maid dress to the armor slot
  • Added Glowing eyes
  • Reworked the basic horn model to be more rounded, will probably add back the classic horn models on the future as an additional option
  • Added an additional "spiky" horn type
  • Added a Back Cosmetics slot
  • Added a Treasure Backpack cosmetic
  • Added a gold trimmed shirt cosmetic
  • Added a Scars cosmetic slot, which currently only has a Full Body Scars option, but will have a lot more in the future

Wardrobe Is no longer a required dependency, it is an optional dependency