Description
AutoMultiHud
Note: This is NOT a library mod.
Mods do not need to 'add support' for AutoMultiHud.
It works automatically.
AutoMultiHud will automatically upgrade your UI to support multiple HUDs at once.
The base game has a limitation - only one HUD is allowed at a single time.
The aim is to support HUD mods out-of-the-box without requiring them to update.
After installing, there's no steps required for it to function - it should work automatically.
Note that this mod is NOT an API/Library and has no APIs. It should supports multiple HUDs without any effort on the author's part.
This mod should automatically work for any HUD mod which works in the base Hytale game as a standalone mod - i.e., you try it in a new world with just that mod installed and the HUD works
Here is an example of EyeSpy and Blocchio working out-of-the-box.

For version 1.12 and higher, there is a new in-game config UI.
For some HUD mods you may be able to adjust the position of the HUD via AutoMultiHud.
The new command /automultihud or /amh can configure custom offsets (x and y screen position) for compatible mods.
Use 0 as the Left/Top/Right/Bottom offset to reset to the default position.
NOTE: If you have MultipleHUD also installed - you will ONLY be able to adjust the position of the MultipleHUD hud, no other HUDs will respond - the solution is to remove MultipleHUD from your modlist.
These changes are automatically saved to the config of AutoMultiHud.
If you find that you tried a bunch of HUDs and it didn't work one of your HUD mods is individually failing - not actually an issue with this mod. You should disable HUD mods randomly until you find out which one is failing. As of v1.10 all known issues with this mod have been fixed and all reports of errors thus far have been individual HUD mods which are failing (i.e., not an issue with this project). For example, If you downloaded a HUD that immediately crashes when you run it as a standalone mod (i.e., just Hytale + that mod), it will still immediately crash when run with this mod - it doesn't change the existing behavior of HUD mods. While this mod makes all HUDs work together, it cannot fix bugs in other people's HUD mods.
Accepting tips! https://ko-fi.com/dairymoose


