File Details
AscendRPG-0.4.6.jar
- B
- Mar 22, 2026
- 7.83 MB
- 73
- Early Access
File Name
AscendRPG-0.4.6.jar
Supported Versions
- Early Access
AscendRPG v0.4.6 — Changelog
- WARNING: Standalone AscendRPG_MageStaffs is no longer needed. It is fully integrated into the main AscendRPG mod. Do not add a separate Staffs asset package.
Added
- Quest Master NPC as a dedicated quest-giver role with custom model/appearance (
Klops_Gentleman) and custom quest interaction text. - Quest Master world-map compass marker.
- Combat HUD target panel with NPC name, tier icons (1-5), and class icons.
- Automatic daily quest rollover without requiring manual restart.
- Bundled defaults bootstrap (quests, rewards, languages) on first run.
- Profession cap increased from 2 to 3 active professions.
- Combat NPC icon fallback to
npc_placeholder.pngwhen icon is missing. - Skeleton combat icon alias fallback for generic Skeleton targets.
Changed
- HUD redesign (XP bar, class icons, quest tracker, combat frame).
- Quest UI flow simplified (board, detail, active quest tracking).
- Settings page layout simplified.
- Event-driven stat recalculation (on level/gear/class changes) instead of full tick recalculation.
- Entity catalog updated and sorted (762 entities).
- Language packs updated across 14 locales.
- Oxygen/breath scaling rebalanced for gameplay.
Fixed
- Infinite death loop after respawn.
- Instance-world
applyClassVitalscrash when switching worlds. - Out-of-combat perk gating now correctly applies only when out of combat (incl. regen/move-speed perks).
Removed
- Standalone
AscendRPG_MageStaffsfolder (fully integrated into main mod).

