ArmCannons-v0.5.8.zip
What's new
v0.5.8 Changelog 07/15/2026
- Fixed? Z-Saber from dealing damage to the Player, i got frustrated because the checkbox "Ignore Owner" was ironically, being ignored! you can still take damage but i made the hitbox have an offset, so you must be very close to the enemy or floor to get hit by it. I'll continue to find a different method to make this attack work better!
- For the moment i also decided to buff the damage from the MAX Shot (Q) from 55 to 60, it has a long start up and considering now the Z-Saber can be fired twice, hit multiple enemies for 45dmg and comes out faster. It makes me want to give both Signatures a strategic use for any situation you might find yourself in.
- One Commenter suggested that i shrink down the sidearm Buster Shot, which i did slightly, sadly any smaller and it starts to look really bad. So i also changed the animations to move the gun further away...hopefully it's enough!
- I was informed that while Sound Effects are good, they may be a bit too accurate especially for One specific item...which i agree, however i read as long as i edit the pitch, tempo or add effects i could still keep them under "Derivative Work" mostly because i do want the sounds to be recognizable.
- I recently learned how i can make a single instance of a sound effect have multiple versions that can play, this was already a thing on the Arm Cannon when you hit an enemy, but sometimes it would not play any sounds. I have now fixed it so it ALWAYS plays 1 of the 3 sound effects.
- MBusterBN Is now Ready! with this i will avoid making any new weapons and focus in polishing up sound effects, damage values and Visual Effects for all weapons.
Thank you for following me on my journey! but the battle for the future is not done, please provide any feedback to make these weapons more fun for you!
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