File Details
ArmCannons-v0.5.6.zip
- R
- Jun 24, 2026
- 1.00 MB
- 27
- 0.5
File Name
ArmCannons-v0.5.6.zip
Supported Versions
- 0.5
v0.5.6 Changelog 06/24/2026
- Fixed MegaMan model eyelids, when in idle animation his eyelids would peek out from the top of his head. While at it i decided to modify the "Mouth" texture for both this one and X, because of the different art style the big frowned mouth looked silly on them when attacking.
- Added one more Mega Man emote, based on the MM3 Get Weapon Pose.
- On a previous patch i mentioned that "Sometimes projectiles will despawn if fired at the same time a previous projectile hit anything." Well i encountered it again, so i will document here how i somewhat fixed it.
Both the Primary/Secondary Cooldown and Interaction Timer must be the same number, for example the Buster Shot has a cooldown of 0.25 and on the Shot interaction i added a Simple inter with a run time of 0.25.
Why is it like this? because if the Simple doesnt have anything, one can bypass the cooldown by simply attempting to charge and releasing it. Allowing for a unintended rapid shots.
- Both Missiles in the "Arm Cannon (Missile Mode)" have been given an upgrade! they can now Mine blocks when used, for the sake of balance it's mining options are similar to Thorium, however it does require a few extra hits and it can sometimes hit multiple blocks. However for some reason in order for this to Mine blocks, it must also do damage to the player, i lower it to only 1HP and you have to be very close. It's very weird, but if i remove Entity damage the block damage also gets stopped...
(NOTE: Not Recommended to mine using Super Missiles, but it's there for the sake of equality. )
- Added a "MTank" and "SMTank" decoration item, these can be crafted in the "Furniture Workbench" for 5 Missiles. Just like in the Metroid games, if you interact or better yet Touch the object, you will obtain 5 missiles and a little jingle for your troubles, this item is mostly meant for adventure maps.
(NOTE: if any Entity touches it, the item is mined, sadly i can't find a way to set the collision to only check if a Player touched it. Also there is a very rare instance it will do damage to you, but just like the Missiles it's only 1HP)

