File Details
ArmCannons-v0.4.zip
- R
- May 13, 2026
- 893.34 KB
- 80
- Early Access
File Name
ArmCannons-v0.4.zip
Supported Versions
- Early Access
v0.4 Changelog 05/13/2026
- Figured out i can make certain parts of my models "Double-Sided" So yay no more see through holes in the Busters Nuzzles
- Added the Buster Shot from MMZ, this is a Copper tier Utility Weapon. Though it still needs a BlackSmith Anvil to be crafted, it can be used to start your Arm Cannon Journey!
- Fixed All hitboxes from every projectile, this took me a while because the Editor doesnt apply changes in-game, so i always thought i was doing something wrong. That is until i used the Entity Tool and could see the changes instantly, then when i Reloaded the world, they would be fully applied to the weapons.
- Custom Skins have been Added! use "/model set model_megaman" to turn into the classic blue bomber! or "/model set model_x" to turn the maverick hunter!
- Mega Buster Signature Rush now has a custom model! and a slightly modified Behavior! though sometimes Rush gets stuck and stops attacking, if this happens try to disengage and rush will follow you once you move away around 10 blocks.
- Fixed? When you fire a new Lemon from any buster around the same time a previous Lemon hit an enemy, it would cause the new bullet to vanish. I'm just unsure if its truly fixed because i can't seem to recreate it after giving the "Remove Entity" a RunTime amount. I definitely had this happen to me before, but it requires a specific distance to be consistant, now i just cant get it to happen again. So...Yay?
- Samus Arm Cannon added! this is a Thorian tier weapon and it will be simply called "Arm Cannon" in the game! this is based on the SNES version of this weapon.
This is still very much a WIP, but its the last weapon on this mod, so i'll be focusing on polishing all of the weapons!

