Description
Animal Husbandry is a finalist in the Hytale New Worlds Modding Contest in the Experiences category!
If you've enjoyed my mod, I would be thankful for your vote! Vote Here
But be sure to check out all the other finalists! There's a lot of cool stuff in here that I'm sure you haven't seen yet!
Try it on the Animal Husbandry Demo Server! (Alpha)
Join Server IP: 135.148.172.198:22938
No download required!
You will automatically be placed in a private demo instance where you can play a brief tutorial to learn the basics of Alec's Animal Husbandry and/or freely experiment with it. The demo instancing and tutorial system is an alpha project, so please expect to run into bugs!
Turn all of Hytale's vanilla animals into interactive livestock and long-term companions, worth caring for.
Animal Husbandry gives every vanilla animal, from mice to dinosaurs, a deeper gameplay built around taming, ownership, needs, happiness, traits, growth, commands, and progression.
Try it on the Animal Husbandry Demo Server! (Alpha)
Join server IP: 135.148.172.198:22938
You will automatically be placed in a private demo instance where you can play a brief tutorial to learn the basics of Alec's Animal Husbandry and/or freely experiment with it. The demo instancing and tutorial system is an alpha project, so please expect to run into bugs!
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Real Taming and Ownership
- Tame animals into persistent companions instead of treating them like disposable mob drops.
- Ownership is respected across companion systems, tied into the husbandry progression loop, and can optionally include revive support.
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Needs and Happiness
- Animals have real hunger, thirst, and happiness systems that affect how well they thrive.
- They can automatically eat from storage, drink from nearby water or Feed Troughs, and only breed when properly cared for.
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Breeding, Traits, and Bloodlines
- Build long-term breeding lines instead of relying on shallow one-off farming.
- Offspring inherit traits and attachments from their parents, with room to improve trait quality through selective breeding.
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Life Stage Progression
- Animals grow from babies into adults as part of the normal companion loop.
- Raising young animals into mature, high-quality companions is a core part of progression.
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Commandable Companions
- Control your animals with companion commands like Follow, Hold, Set Home, Return Home, and Recall.
- Combat-capable Beasts also support battle-focused commands like Defend and Attack Target.
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Extra Utility
- Name your tamed animals with Nametags and manage them more cleanly as part of your homestead.
- Soul Lantern capture items and upgraded coops preserve important animal data like traits and attachments instead of wiping them on respawn.
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Livestock and neutral wildlife are tamed identically to base Hytale: just feed their favorite food.
Aggressive predators, called Beasts, require more steps to weaken and capture, akin to Pokémon or Monster Hunter. -
After taming, link neutral animals with Animal Control Flute, and predators with Combat Beast Flute, to manage their health and happiness. Craft flutes at a Farming Bench.
- Right-click with a flute to open the command interface.
- Left-click with a flute to link animals and issue group commands.
- Interact, default keybind F, handles most other interactions.
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Animals need access to food, water, and protected space to roam and socialize.
- Use Feed Troughs to give your animals food and water.
- Animals will only eat their preferred food, which is also used for taming, or generic feed crafted at a Farming Bench.
- Generic feed inhibits breeding due to unhappiness, but they will not starve.
- Passive breeding occurs with high happiness and is toggled per animal in the command flute interface.
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Safely capture animals with the Soul Lantern, crafted at a Farming Bench.
- This will save the animal's data like skins, name, traits, etc. so it's always respawned the same.
- Do not use the base game Capture Create! This resets your animal's data.
- Mountable companions can be mounted by interacting while crouching.
Download Voile (optional dependency) to view all documentation in game!
For screenshots, recipes, preferred foods, command details, and deeper setup help, check out the wiki:
Predators and other combat-capable Beasts require a bit more effort to tame.
- Craft tranquilizer gear: Tranquilizer Potion, Tranquilizer Arrows, and Tranquilizer Shortbow.
- Bring a Beast to 20% HP or lower.
- Apply tranquilizer pressure until it is forced into sleep.
- Tame the sleeping Beast with its preferred food.
- Upgrade to the Combat Beast Flute once you can craft it with Wild Wisteria Logs, Shadoweave Fabric Scrap, Fire Essence, and Concentrated Life Essence.
Note: When you have a Glowing Purple Mushroom to spare, craft Glowing Purple Mushroom Spores at Farming Bench Tier 6 to make the tranquilizer ingredient renewable.
Animal Husbandry is built on Alec's Tamework!, so server owners and solo players can decide how involved the animal systems should be.
| Preset | Best For | Behavior |
|---|---|---|
| Full Experience | Players who want the complete management loop. | Taming, needs, happiness, passive breeding, traits, progression, commands, and Beast systems are enabled. |
| Easier | Players who want care systems without harsh punishment. | Core systems stay enabled, but animals will not take starvation or hunger damage. |
| Simple | Minecraft-like play. | Simple taming and on-interact breeding only. Hunger, thirst, happiness, passive breeding, and traits are disabled. |
Use /tw settings for the global preset and world-level toggles. Use /tw config for granular advanced tuning across Animal Husbandry and other Tamework-powered mods.
| Group | Animals |
|---|---|
| Livestock | Bison, Boar, Bunny, Camel, Chicken, Chicken Desert, Cow, Goat, Horse, Mosshorn, Mosshorn Plain, Mouflon, Pig, Pig Wild, Rabbit, Ram, Sheep, Skrill, Turkey, Warthog. |
| Neutral Wildlife | Antelope, Armadillo, Crab, Deer Doe, Deer Stag, Flamingo, Hatworm, Horse Skeleton, Horse Skeleton Armored, Lizard Sand, Lobster, Moose Bull, Moose Cow, Penguin, Spark Living, Tetrabird, Tortoise, Trillodon. |
| Critters and Cactee Variants | Cactee, Frog Blue, Frog Green, Frog Orange, Gecko, Meerkat, Mouse, Squirrel, Snail Frost, Snail Magma. |
| Predators / Beasts | Bear Grizzly, Bear Polar, Crocodile, Emberwulf, Fen Stalker, Fox, Fox Arctic, Hyena, Larva Silk, Leopard Snow, Molerat, Raptor Cave, Rat, Rex Cave, Scorpion, Slug Magma, Snake Cobra, Snake Marsh, Snake Rattle, Snapdragon, Spider, Spider Cave, Tiger Sabertooth, Toad Rhino, Toad Rhino Magma, Wolf Black, Wolf White, Yeti. |
Baby animals: Baby animals are supported for all animals that have dedicated baby models, as well as babies added by Celly's Baby Animals. Animals that do not have dedicated baby models will spawn miniature versions of the adult models as babies.
Adding the mod to an existing world is supported. Pre-existing tamed animals can be bridged into Tamework ownership on first successful interaction or command-link. If an older tamed animal does not respond to owner-restricted actions, interact with it or link it once to migrate it.
| Start Here | Install, configure, and begin using the mod. |
| Gameplay Guides | Care loops, commands, breeding, traits, Beast taming, and troubleshooting. |
| Items | Animal Control Flute, Combat Beast Flute, Tranquilizer Potion, Tranquilizer Arrows, Tranquilizer Shortbow, Soul Lantern, Nametag, feed items, and Feed Troughs. |
| Reference Library | Per-animal taming, feeding, Beast, mount, and reference tables. |
| Configuration | /tw settings, /tw config, and config reference pages. |
- Bonding and XP levels.
- Talent trees with stat increases, behaviors, and new abilities.
- Genders.
- Optional death from old age.
- Optional inbreeding penalties.
- Optional cleanliness system.
- Optional shelter system.




