Description
--Load with the Latest Release: Update 4! Untested on Pre-Release--
--If downloaded manually, also make sure to download THIS PROJECT as it depends on it!--
Through research, experimentation, and collaboration, I hope this project evolves into a Majestic, Weathered, and Real Feeling World that can always have Fantasy Elements embued into it in sister packs!
To explore use the commands:
/op self
/instance
NaturalWorld is the current final product of any tests!
- NaturalWorld currently includes "LayeredLand," "NodeRivers," and "Mountain" features! The Mountains are still being worked on for blending properly with the world. They're delicate creatures
Any other world contains a selective test of a feature, these node graphs may be a bit messy as rapid iteration is frequent
Test_Mountains contains Mountains that use an Erosion technique to produce. Erosion technique explained in this video: https://www.youtube.com/watch?v=r4V21_uUK8Y
- You can enable a steppes test by setting the first mix node's gauge (bottom constant density) to 0.5!
Test_DendriticDrainage is a test of the River Technique using the Branching Density set to Min as all River Paths flow downstream into the Ocean.
Test_LayeredLand is a technique to generate continents based on slabs of earth that have either sharp drop offs or sloping sections. This technique was chosen to allow other Natural Features to build off of this land including for example waterfalls.
Test_VanillaRivers was a technique to generate rivers based on the same erosion patterns from the Mountains feature. This technique unfortunately does not seem possible to pursue.
Test_BranchingNode is a test of a modded Density Asset that should help the River problem and is shown in action in the NaturalWorld instance. For more info about the BranchingNode check out this mod page: https://www.curseforge.com/hytale/mods/worldgen-branching-node
This will be an ever changing pack so 👇
--Leave your requests in the comments!--
