Description
INFO
Automate and optimize your Monster Card progression in Chronicle of Arcadia with MonsterCardHelper — a powerful, endgame-focused addon designed to intelligently manage augmentation, rerolling, and sealing processes for maximum stat efficiency.
Main Features:
- Supports all languages
- Goes through cards in priority order per-class, for diamond spending efficiency: World Boss > General > Boss > [Magical, Defensive, Physical] depending on classConfig
- Smart Rerolling (Choice, Fate, Fortune, Determination, Seal and Augmentation)
- Smart Shop Item Purchasing (Buys optimal # of stones of each category before resetting shop automatically)
- Custom Stat Threshold Logic, Per Card Type (World Boss, General, Boss, Magical, Defensive, Physical)
- Efficiency > Convenience: Orange materials are easiest to use, but this addon is geared toward achieving the highest-value cards at the lowest cost long-term.
🧠 Intelligent Logic – Prioritizes high-efficiency stat combinations by following an optimal upgrade loop: Augment → Choice Reroll → Fortune Reroll → Seal → Repeat
🛒 Automated Shop Interaction – Buys from shops and rerolls only when statistically beneficial, factoring in diamond, soul stone and gold costs.
📊 Custom Profiles – Define your desired stats and thresholds for each card category (e.g. General, World Boss, Magical, etc.). Supports priority and non-priority stat sets.
⚠️ Efficiency Over Convenience – While orange materials are easier to use manually, this addon is geared toward achieving the highest-value cards for the lowest cost.
🔁 Supports Re-Rolling Existing Cards – Can automatically rework cards to your stat goals, even if they've previously been customized manually. (Note: may override previous augments if not aligned with config.)
🔍 Transparency – All card changes are visible and configurable. Extensive debug tools and safety checks reduce risk, though occasional bugs may occur due to in-game API limitations.
Please read included configuration instructions carefully before use.
USAGE
Rerolling Monster Cards:
- MDPS: /run EnhanceCards("mdps")
- Leather DPS: /run EnhanceCards("leather_dps")
- Chain DPS: /run EnhanceCards("chain_dps")
- Tank: /run EnhanceCards("tank")
- Healer: /run EnhanceCards("healer")
Buying from Monster Card Materials Shop (open shop to tab to buy from first):
- /run BuyStonesFromCardShopOptimally()
Configuration
See Config.CardStatsSetup for class-specific configurations. Thresholds are used to determine an "acceptable" roll for different card types (World Boss, Boss, General, Magical, etc).
For example, since the threshold for PRIORITY STATS on a World Boss cards for MDPS is set to 0.85 (85%), a 0 star card will stop rolling when it reaches 14.5+ on a stat:
Explanation: (max: 16 - min: 6 = 10, 85% of 10 is 8.5, min: 6 + 8.5 = 14.5)
Thresholds are separate for PRIORITY and DESIRED stats. PRIORITY stats will always be put on a card during rerolling, but if there's only 1-2 PRIORITY stats it will allow DESIRED stats on the card as well, as long as a PRIORITY stat can still fit on one of the 3 lines being rerolled.
The priority and desired stats can be changed as well, but I have written a configuration for all class types to start with.
Optimizations
- Iterate cards in order of their potential power increase; e.g. process World Boss > General > Boss > [Magical, Defensive, Physical] depending on class.
- If two undesired stats are unlocked on an card, use Fate to remove.
- If 1 undesired stat and one desired/priority stat are unlocked on the card, choose the undesired stat and remove with Exception.
- If 2 priority / desired stats are unlocked on a card, and one meets the threshold to reroll for, remove the one that doesn't meet the threshold with Exception.
FAQ
Will this unseal stats on my cards if they need to be rerolled?: No. I don't want people to complain that cards they finished, but didn't match the config, got rerolled. You will have to unseal manually.
Will this reroll my maxed cards if they don't match the expected stats? It should not process any cards which have been previously maxed.
How well has this been tested?: I used it myself to roll > 1500 cards for mdps, and have had testing on Leather DPS classes as well. Please report any issues or bugs to Ravinous in-game or Optimist on discord.
