Primal Survival [Alpha v0.40]

[THIS MOD IS NO LONGER IN DEVELOPMENT] A primitive era crossplay mod that introduces deadly weather, global events, & reworks the progression of the game from the ground up! Spiritual successor to Primitive + Plus.

File Details

primal survival [alpha v0.25]-windows 74.zip

  • R
  • Mar 14, 2024
  • 1.20 GB
  • 4.9K
  • 1.0

File Name

primal survival [alpha v0.25]-windows 74.zip

Supported Versions

  • 1.0

Blood Moon Event changes:
[Experimental]

Added a configuration option to allow the Blood Moon event to have a chance to trigger on any night
Added a configuration option for controlling how long specifically Blood Moon nights last, by default they are 5x (100mins) as long as a normal night. This scales accordingly with your server or single players night length value & day cycle length value
Added Alpha Blood Creature spawns, dictated by the ChanceToSpawnAlpha value in the INI
Global Event sound(s) now smoothly fade in & out over a period of time, along with replicating reliably
Fixed a bug where the event wouldn't start when triggered with the admin command the first time, but would the second time
Reduced Blood Bats chance to cause rabies drastically

  Blood King Fane changes:
[Experimental]

Custom AI logic with multiple mechanic changes at intervals of 25% HP
Custom Animations
Custom Sound Design
Custom Attacks
Area of effect boss music
Improved AI pathfinding, priority targeting, highly responsive target switching, no ice skating & the ability jump attack, as well as leap attack
Fane is now unable to be harvested by dinos

Important Gameplay Changes for Fane:

Fane's base Max Health & base HP Regen now is based on a user/server set variable(s) that dynamically scale up & down at runtime based on how many players are connected to a server. These values have clamped ranges, with the highest value possible being 500,000 HP at max player count, and with the lowest being 50,000 HP for 0-2 players connected. Fane's Health Regen scales with his max HP dynamically, this also applies to health regen changes in his different fight phases
Fane now AOE fears all wild or tamed dinos around him periodically while in combat, with the timings dynamically changing timings based on phase. In addition Fane will fear on phase change as well
Fane has a new baseline ability: Devour Corpses. Fane consumes any corpses he hits every 30s & heals for 0.0075% of his max HP, per second, per corpse consumed. Fane's strength grows temporarily from consuming corpses
Fane now summons a dynamically scaling amount of werewolves during his final phase. It's based on how many players are online on a server, more adds will spawn as more players login. Spawn limit for these is clamped between 3 to 18 adds. The 3 value being for 1-2 players, the 18 being a fully capped player slot server
Fane has 4 attacks: Claw Swipe (can trigger Corpse Devour), Nightslam (AOE smash), Feral Leap, and Rageful Charge
Fane has a weakness to a specific damage type, and gets drastically more vulnerable to this damage type in phase 4. Fane also has a resistance to another damage type, which gets weaker in phase 4
Fane switches attack styles once in his final phase
Fane is able to regenerate back to previous stages if he goes long enough without damage & will switch back to that phases mechanics

& more, join discord for full patch notes