Primal Survival [Alpha v0.40]

[THIS MOD IS NO LONGER IN DEVELOPMENT] A primitive era crossplay mod that introduces deadly weather, global events, & reworks the progression of the game from the ground up! Spiritual successor to Primitive + Plus.
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primal survival [early alpha]-windows 71.zip

File nameprimal survival [early alpha]-windows 71.zip
Uploaded
Jan 10, 2024
Downloads
454
Size
604.9 MB
File ID
5022182
Type
R
Release
Supported game versions
  • 1.0

What's new

Events & Hazardous Weather:

Blood Moon. A rarer event that only happens on a rare full blood moon. The moon will appear soaked with blood, skies will turn a dark red fiery color, and exotic event specific creatures will spawn globally. High chance of Alpha Blood variants appearing, along with a possibility of a global boss spawning in with a global audio notification to reflect that
Reimplemented Deadly Lightning (look for fairly intense & loud Orange bolts)

New Creatures/Dino's:

Blood Moon Global Event Boss : Blood King Fane (untamable) - Unknown information (check ⁠📷丨primal-sneaks for a sneak peek of what he might look like) (placeholder model for now).
Note: He Despawns 120 seconds after the end of a Blood Moon, and will not be harvestable if not killed before this point

Alpha Blood Wolf  (untamable). A rare event exclusive Alpha variant of the Bloodwolf
Alpha Blood Bear (untamable). A rare event exclusive Alpha variant of the Blood Bear

Blood Bears (tamable). A rare event exclusive variant of the Direbear
Blood Wolves  (tamable). A rare event exclusive variant of the Direwolf

Note: Blood tameables will be unable to use saddles, and will not require them. Therefore they also will be balanced around not needing armor to be viable

Troobleedons (tamable). A rare variant of Troodon's that can only be found during a rare Blood Moon event
Blood Bats (tamable). A rare variant of Bat's that can only be found during a rare Blood Moon event

Note: All Wild Blood Moon event creatures will die 1 minute after end of the event & will not reward event loot if not dead before the end of the event.

New Weapon:

Bone Sword (1:1 replacement for Metal Sword atm)

New Ammo:

Tranq Bone Arrows

Structures:

Improved Wall Torch (Improved lighting)
Bonfire (meat go brrr)

Lighting changes:

(These changes will not apply if you have Darker Nights disabled)

Adjusted the moon's general coloration in the mod to match our end goal aesthetics better
Adjusted the color of the Night time sky to match our end goal aesthetics better
Changed the color pallet used for lighting for Meteor Showers to more of an orange-yellow pallet to help clearly differentiate between it and Blood Moon's lighting
Adjusted the moon's coloration during Meteor Showers
Adjusted cloud coloration during Meteor Showers
Adjusted Night time sky coloration during Meteor Showers
Added another additional layer of server authoritative enforcing of Darker Night lighting to avoid cheating/exploitation
Adjusted global post process saturation to tailor it more towards a survival aesthetic
Removed the obelisks glowing sky lights (Obelisks still have emissive light, just not the big sky lights anymore)

Note: The lighting changes for bloodmoon event only apply during night, so if you use admin commands during the day to force it, you will not see lighting changes, but the event will still happen.

Weather Changes:

Remapped current vanilla existing weather states to our custom ones

Note: You'll see snow occasionally, sandstorms occasionally, and intense thunderstorms (unfortunately, not true seasonal weather yet, soon hopefully)

New Admin Commands:

admincheat ScriptCommand BloodMoonOn
admincheat ScriptCommand BloodMoonOff
admincheat ScriptCommand ThunderstormOn
admincheat ScriptCommand ThunderstormOff

Music & Audio:

Added custom music stingers for the transition to morning & night time, along with level up sfx
Added custom light & heavy combat music for both day & night time
Added custom ambient sounds & ambient music for Blood Moon event
Added custom music stinger for Blood Moon event start
Added custom music stinger on death
Added custom music stinger on reconnecting
Added custom music stinger on respawn
Added custom music stinger on spawn
Added custom SFX for confirming level
Added custom SFX for spending level attribute points

Gameplay balancing , changes, & bug fixes:

Added a nerf of player XP gain of 50% of all sources
Slightly nerfed Alpha XP kill modifier (Modifier / 1.25)
Heavily nerfed Explorer Note XP
Buffed Plant Species X's: Firing rate, damage, and fertilizer consumption (this is done non invasively as a runtime edit to maintain mod compatibility, do note that these values will apply to remapped altered modded species x as well)
Buffed global drop rate of Tough Hide to be slightly higher
Added sinew to a few more species, Gallimus is now the BIS source for this resource
Buffed the drop rate of Feathers & implemented feathers on more species
Buffed the harvest quantity rate of Carnivores ever so slightly
Buffed the drop rate of Bones to be slightly higher globally
Fixed XL Storage Containers not having updated storage slot counts vs Large Storage Containers slot count
Fixed Meteor Shower Admin Command not reliably changing the lighting on a dedicated server
Fixed double engram entry for Improved Standing Torch
Adjusted Improved Standing Torches particle effect & lighting
Exposed Meteor Shower's meteor spawn rate low & high values to INI (Values have safety clamps)
Exposed Meteor Shower's meteor damage value to INI (Values have safety clamps)
Exposed Deadly Lightnings toggle on/off to INI
Exposed Deadly Lightnings damage value to INI (Values have safety clamps)
Exposed Deadly Lightnings spawn chance to INI (Values have safety clamps)
Exposed Deadly Lightnings player targeting chance to INI (Values have safety clamps)
Exposed Blood Moon's spawn chance to INI
Exposed Blood Moon's Alpha creatures spawn chance to INI
Exposed Blood Moon's Boss spawn chance to INI
Exposed Blood Moon's Boss Spawn true or false to INI
Exposed global setting: Add Overworld Bat Spawns to INI
Exposed global setting: Global Overworld Bat Spawn Count to INI
Fixed a rare case of a rogue meteor somehow escaping garbage collection when it goes out of bounds, thus resulting in bugged audio
Fixed an issue with some lighting logic not firing off when one of the weather ini settings was set to true
Fixed the incorrect tooltip for Nightshade Powder & Toxin to properly reflect it being crafted in the Alchemy Toolset
Nerfed the amount of topor applied by bone tier tools/weapons (it was meant to be negligible values overall, but scaled higher than expected with Ascendant gear)
Fixed baseline spears having the wrong damage type, a topor damage type, thus resulting in baseline spears sometimes knocking out dinos
Reduced the weight of baseline Spears & Tranq Spears
Reduced the weight of Bonespears & Tranq Bone Spears
Buffed the topor damage of tranq spears
Lowered the crafting time of the following weapons: bone spears, tranq bone spears, spears, & tranq spears
Fixed fishing dropping basic bone spear blueprints
Updated fishing loot pool
Banned Polymer Engram
Banned Absorbent Substrate Engram
Expanded Abandoned Camp loot drops
Increased the lifespan of Abandoned Camps since they are harder to find than supply drops visually
Fixed Tranq Bone Spears not being able to be used on dinos backs
Adjusted Bowyer's Tables snap points & encroachment values
Moved all Bone items materials over to a new master material that supports weather effects & more
Fixed a replication issue with Meteor's impact VFX
Nerfed the bleed damage on Fletched Arrows/Improved Arrows
Fixed an issue with bleed not applying from Bone Arrows

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