immersive hunters combat overhaul dodging finisher dual weapon human hybrid npc routine immersion roleplay dance walkstyle-windowsserver 220.zip
What's new
Version 220
Fixed an issue where Human NPCs could become invisible when using Sync Dance multiple times.
Improved Sync Dance buff handling for Human NPCs to prevent unnecessary reinitialization between dances.
Added additional validity checks around player Sync Dance animation handling to prevent invalid PPT_Child references from being used by animation montage calls.
Improved NPC appearance loading and initialization.
NPCs whose appearance data has already been initialized now skip unnecessary loading delays, significantly improving appearance loading for late joiners.
Player-spawned NPCs now also bypass unnecessary appearance delays while still being properly registered by the NPC management system.
Newly spawned NPCs still use staggered loading when required, preventing large numbers of Skeletal Meshes and Animation Blueprints from loading simultaneously.
Fixed Spear jump animations being incorrectly treated as attack animations. Spear attacks will no longer trigger on every jump and will now only play when the player actually attacks.
Reduced the main mod size by moving several character skin sets to dedicated skin packs.
Asian / Feudal character skins can now be found in the Immersive Samurai Skin Pack.
Military / Tech character skins can now be found in the Immersive Field Ops Skin Pack.
Removed obsolete and unused assets, reducing the mod size by approximately 600 MB.
Overall improvements to NPC spawning, appearance loading, combat animation handling, Sync Dance stability, mod size and runtime stability.
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