auto butcher-windowsserver 4.zip
What's new
Fixed
- Culled babies vanished without leaving a corpse, so nothing was
harvested from them. They're now killed by damage rather than removed
outright, which leaves a normal body for the Auto Butcher to process.
- Culling now ignores creatures in their first moments of life and waits
until they're slightly older, since newborns left nothing behind.
Anything under 10% matured is still culled well before it grows up.
Changed
- The Auto Butcher now yields more raw meat and hide than harvesting by
hand: 2x from adult corpses and 6x from babies, which are otherwise
barely worth processing.
- Raw prime meat and the other baby-specific drops are unchanged.
Logging
- On load, each Auto Butcher records whether it came back in stasis, for
tracking down a case where a harvester restored from a server restart
stops working until a player visits it.
This mod has no additional files

