https://www.patreon.com/weiz_addons
πWant to help add localization (language support) to weizPVP? Just submit an issue report mentioning you would like to help and I'll be in contact! π
π Please report issues to: https://www.curseforge.com/wow/addons/weizpvp/issues
OVERVIEW (Last updated for v1.9.5.3)
weizPVP is an addon dedicated to one thing: World PVP.
The core features include:
- Expansive player detection
- Health and death updates
- Dead player display icons and sorting
- Stealth Alerts
- Role detection
- Level estimation
- Crosshairs
- Kill On Sight list
Many other features are include such as intelligent player sorting, phase detection, on-flight-path detection, player connection status and distance estimation. Another goal of weizPVP is to be efficient as possible by constantly making improvements to reduce memory and CPU usage (world pvp can be laggy enough). Whether you're solo doing a world quests or raiding an enemy city, weizPVP is there to keep you current on the enemy situation so you can make informed decisions, using accurate data, displayed on a easy to use interface.
FEATURES
π₯οΈ Main Window
-
A list of recently detected enemy players includes:
- Name
- Level
- Role
- Guild
- Class
- Realm ( '*' displayed for players not from your realm)
- Health Updates
- Dead player indicator and sorting
- Clickable player bars that target the player.
- Scrollable player list.
- Nearby count of the number of players
- Move, minimize, restore, and resize the window
- Pin or Lock the window in place.
- Status Bar with a growing list of notifications from player and addon events.
πΊοΈ Minimap Icon and Data Broker support
- Minimap icon or data broker displays show the nearby count
- One Click to hide/show the main window or toggle the interface options
ποΈ Stealth Detection
- Pop up notifications showing the player and what ability or item was used.
- Sound notifications
- Status Bar messages
π― Crosshairs
- Color change based on class.
- Net-o-Matic icon appears when usable
- Display the target's name and guild
- Adjustable opacity/alpha, scale, and line thickness
π Kill On Sight
- Add/Remove players from the list or unit frames
- Indicator on player bars
- When Crosshairs are enabled, shows a special indicator for KOS players
- Priority sorting on player list
- Custom sound alert
- Chat output alert-
Firstly thanks for this excellent add-on, I love it. Just one question, would it be possible to change sound channels for alerts? I notice the sound alerts are tied to the sound affects channel, which I have turned down quite low. If there is a way to change to the master channel within the lua files I don't mind having a try, if it can't be implemented into the options settings.
Thanks
For some reason it keeps toggling the window to show again even when i have it disabled when not in war mode.
it gives no errors so i've got no idea whats going on
In reply to Eltreum:
Thanks for the feedback; first off, are you using the current release version, or the beta? The beta has had a few tweaks in some of those areas so perhaps that may have cleaned up the issue. Give it a shot if you aren't already using, and let me know how it goes.
If the problem continues with the beta version I'll def start tracking it down as I'm pretty close to getting the next release ready... but will keep it in beta if the issue continues.
Was this a recent first install, or have you had it for a while and this only just started happening?
Let me know how the beta goes, and if it still is having the issue, create a report for me here: https://www.curseforge.com/wow/addons/weizpvp/issues
Thanks again and keep me posted :)
In reply to weizPVP:
I am using v1.9.5.9b, which might explain it since i didnt see the beta version.
I'll test it out before opening a ticket
Thanks for the reply!
In reply to Eltreum:
Well, that version you were using still "should" be stable, at least that's the goal and intent of the release versions. No matter what though; bug happen.
Make an issue report in any case if you experience an issue. If your issue is already listed, give more feedback and details on the steps taken to reproduce, and what was expected. Hope it all works!
Good luck!
In reply to Eltreum:
New beta out which may resolve the issues you were having: https://www.curseforge.com/wow/addons/weizpvp/files/3203039
Let me know how it goes :)
In reply to weizPVP:
Thanks! I've been using the other beta and i haven't had a problem yet but also haven't tested extensively. No error makes it hard to troubleshoot and figure out whats going on
In reply to Eltreum:
Yea, honestly the api kind of errors are easier to track down and fix compared to something just not working, like in this case.
It turns out some of the API events work a little differently in Shadow Lands, but I sorted that out now so it does a better job with knowing what zone you're in etc than previously. I'm hoping that was the root cause of the issue as I could certainly see that as being a problem.
Hey! Love this addon! How easy would it be to make a resource node tracker like this?
In reply to Roflzillamerch:
Not sure to be honest, never have done anything related to resource tracking. I would imagine it could be done without too much work.
Just need to find resources and display in a list? Is that basically it? I'm sure someone out there with addons more focused on that stuff may be interested, but for me, I have enough already before I start a new project ;)
This addon is amazing. However it's missing some key things that Spy has - mostly the ability to click the left or right arrows at the top to switch between current / [Last seen in the ] Last Hour / Kill on Sight / and Ignore lists And when you hover over someone's name in the window it will give you a tooltip like WoW itself does but it adds your wins and losses to the tooltip. These are deal breakers if not included IMO
Another (hopefully) simple request is to add the sound like the one Spy uses. It's just annoying enough and exactly the right length. If at least the first part was added I'd instantly go to this one. I just love everything else about it. Specially the targeting retinal. Thanks for your awesome work!
In reply to kammie_gurl:
Thanks for the feedback, suggestions, and ideas.... I'm pretty much with you on all of it, though I'll probably go about it in a different way.
The next big thing planned would be the Player Browser that tracks and displays detected players along info like when they were last seen, last spec/role, kill / death recording, and more.
The data is all there for the most part already(not tracking kills/deaths yet), it just needs a nice interface and some basic features.
I haven't gotten a lot done on that end yet as I didn't want to change too much with the new expansion coming. After SL drops and the addon is stable, I'm going right into adding the browser, and other features.
As far as the 'arrows' between different frames/screens/modes goes, I had been playing around with more interface designs, and although I probably won't go with the arrow approach, there will be more accessible info within the frame itself without having anything new popup etc.
As an example of developing the UI further, here's one test I was playing around with. Not exactly the same as the arrows being show, but just general design, UI/UX ideas.
You can change any of the sounds in weizPVP via the options, which will also access sounds from other addons using LibSharedMedia.
Spy has this library, as do many other addons... however Spy doesn't seem to be using it for sharing their sound, but mostly to get other resources like fonts and textures.
You could also take the sounds from the Spy folder, and use them with https://www.curseforge.com/wow/addons/sharedmedia, which gives you a place to put textures, fonts, bars, and sounds that can be shared with addons using LibSharedMedia.. which is a lot. If you get the Spy sounds in there to be shared, you can just select them from the weizPVP options after that (as they would not be properly shared)
I'm doing what I can with the time I got, just wish I had more. If my Patreon had enough support I'd be able to get a lot more stuff done, but at the moment I'm still at 0 (though to be fair I don't really have exciting benefits... creating more content would just take more time out from development)
Anyways, thanks again for the feedback, even if you still prefer other options at the moment... I'll be sure to work on that ;)
Is there any way to set the range on stealth detection? Like an option to set it to 30 yards or something? Cause right now this thing will detect stealth even if a player is halfway across the map.
In reply to notanotherforumname:
I wish I was able to get that type of information from the API, but it just isn't there.
I may think about options where if you had seen their nameplate, and stealth within x seconds, then the alert would be shown.
Generally in the world this isn't a huge issue, but I know in large battleground maps it certainly can be.
In the world, the max combat log range is 100 yards, so that would be the max distance it would be able to detect. It's still far, but in something like AV it's the entire map, which I'm assuming is a few hundred+ yards easy.
Hey, first of all, thanks for the addon. I really like it. I've been using it since the pre-patch release and it does great.
But i wonder if you can create something like a History of fights and win/loss streak, like the Spy addon does.
Also, could you make a separete version of the crosshair feature? I've been looking for something like it for so long, but only found it on your addon. Would be interessing a crosshair feature that we could change everything like color, shape, etc.
Thanks again for the addon.
In reply to tribunalwow:
Hi there, glad you're enjoying it!
Tracking of player data is the next big thing on my list of things to do outside of fixing stuff up etc. Tracking last locations, times, max health, kills, deaths, party deaths, kos,etc.
I have no plans on specific fight history between you and another players, such as dates, times, outcomes, etc... tho that is a neat idea. I'm just worried about the massive about of data that would need to be stored in order to pull that off.
I was thinking of branching off the crosshair feature at some point; once I develop a proper configuration UI for it, including theming etc. At the moment, this isn't a high priority.
Happy to hear the feedback and suggestions! I honestly want a lot of the things you do, and more.. but time isn't on my side.
However, I do have a Patreon (with 0 patron), which I setup to help offset this time issue ;) If enough support for it came in, I could get all this kind of stuff done much faster :)
Is there a way to configure the addon so that it automatically disables when you're not in War Mode (pvp mode?) Or, at least turn off the sound effects when war mode is not active?
Also, is there a way to configure the font type and size for the window?
If the answer to these questions is 'no', perhaps options could be added in the settings file that we could edit manually? I understand that it might not be worth the time to add the ability to change the settings within the UI, but at least being able to adjust these features manually (without having to maintain a separate version of the addon) would be great. (Or, if your code is on a repository somewhere, perhaps one could submit pull requests with this feature so that it's added to the official release?)
In reply to Aelorean:
Customization to the fonts, sizes, tectures, etc have all been added to the beta and will be released for the prepatch... so youll be giving tons of ways to make it look the way you way.. even change some of the colors if you want!
As far as disabling when warmode is off, I can pop in an options for that, but probably would be diabled by default as I know a lot of players like to keep it running in cities in case they see a raid of enemies incoming so they can pop warmode back on, or stick around an report back to their main guild or community. Certainly something that can be done tho. I'll try to get that put in for the pre-patch release coming next week :) The addition of this should be pretty simple, so no worries.
Currently there is no public repo for this project, but this site does include an issues section where you are free to request features as well. Next time, that would be the best place to suggest new ideas.
In reply to weizPVP:
Didn't make it in this initial prepatch release as I didn't want to mess with what I know should be working on launch day (never a good move for developers).
I will however get this in soon as it will be relatively simple to implement, I'd just like to add some sub options perhaps such as to have it disabled.. unless a kos player is detected for example, or if the city is under attack... things like that. All of those should be just as easy to add in as well, but I'd just like some options as I know people use it in a few different ways, and would like to give them all something new to work with :)
Thanks again for the feedback... I'm trying to get this in within the next week or so... depending on how much time I'm playing on pre-patch (I only play one toon, so shouldn't be too long!) :)