WeakAuras 2

57,615,431 Downloads Last Updated: Aug 19, 2019 Game Version: 8.2.0

File Details

Filename WeakAuras-2.4.10.zip
Uploaded by Stanzilla
Uploaded Jul 12, 2017
Game Version 7.2.5
Size 3.40 MB
Downloads 211,252
MD5 6c192f9cb20ce6ea9740c0e6d541c6d0
Supported WoW Versions


tag 7292698d2764b896aa7ca8986e083835188ab7f7 2.4.10
Author:    Benjamin Staneck <staneck@gmail.com>
Date:    Wed Jul 12 18:31:05 2017 +0200

commit e38cc00aeae7e3aee45812c24db65a7b6af346eb
Author: Kyle Buller <bullerk@gmail.com>
Date:   Tue Jul 11 22:26:47 2017 -0500

    Register sounds with LibSharedMedia

commit af4d110c5033cc10363c31e9f4810d61113b7788
Author: Healarious <healarious.eu.ravencrest@gmail.com>
Date:   Sun Jul 9 12:42:50 2017 +0200

    Moved twist of fate to its correct position

commit 7f485691f9eda005fe57434023ec3edcfc1feedf
Author: Infus <infus@squorn.de>
Date:   Sun Jul 9 12:04:53 2017 +0200

    Fix Animations resetting Color set via Conditions

    Similar idea as the previous commit.

    Introduce two properties, Color and ColorAnim.

    ColorAnim overrides Color if set. In the Animation set ColorAnim.
    Resetting a Color animation is thus just calling ColorAnim with nil.

    This kind of override/combination of properties between animations
    and conditons should ideally be handled centrally instead of how
    this patch implements it. This can be cleaned up at a later point.

    Ticket-Nr: 945

commit 4eb52477de8492dfd427dffc936818f352f42687
Author: Infus <infus@squorn.de>
Date:   Sun Jul 9 11:34:47 2017 +0200


    If a gcd trigger is in "inverse" mode, we want the trigger
    evaluated on login.

    Github-Issue: 234

commit 1535b4e23a09cf1ffcce449d15e8e4997cf177d5
Author: Healarious <healarious.eu.ravencrest@gmail.com>
Date:   Sun Jul 9 07:17:25 2017 +0200

    Moved Evangelism talent cooldown from holy priest to its correct place (disc pries)

commit 637839b895e7c229dbda5797170da197dd55a9c2
Author: Infus <infus@squorn.de>
Date:   Sat Jul 8 18:16:58 2017 +0200

    Fix interaction between animations and anchoring

    The animations used to save the position/anchor on start and
    restored those on finishing the animation. Even if the animation
    didn't actually touch the position.

    This can clash with Anchoring, as there the anchor might not be
    immediately available and thus set a bit later.

    Fix that, by adding 3 different orthogonal properties to regions
    via RegionProperties:

    - SetAnchor, which sets the anchorFrame and the anchorPoints
    - SetOffset, which sets a offset
    - SetOffsetAnim, which sets a extra offset for animations

    Thus, if a animation ends, all it has to do is SetOffsetAnim to 0,0.

    That also means that we could add a xOffset/yOffset to the conditions

    This is slightly backwards incompatible for custom translate functions,
    they no longer get the "real" offset but the "animation" offset passed
    in. And they should no longer return the "complete" offset, but the
    animation offset.

    Keep the old code in the animtions for the tray animation. Those still
    work as before. There seems to be a bit of wonkyness with those, but
    that seems to match what they did before.

    Ticket-Nr: 996


commit fad9a861a5ee27845e5db4970185716a456f042c
Author: Infus <infus@squorn.de>
Date:   Sat Jul 8 16:34:27 2017 +0200

    Fix missing postpone anchoring on auras

    Part one of fixing:
    Ticket-Nr: 996

commit 46b2cff4e01f8e25e5c8849e1dd338b3b80e8cc0
Author: Infus <infus@squorn.de>
Date:   Sat Jul 8 16:04:18 2017 +0200

    Fix error on selection custom function

    Ticket-Nr: 1003

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