You can activate it for mobs or /and for players via slash commands.
/Calls : to pop UI
It is the same way than Unreal, the exeption is that you have 13 scd between kills to make rows, instead of 4 in Unreal.
You have two lines of sounds :
for kills without dying up to 30 kills :
killingspree = 5, killingspree = 5, rampage = 10, dominating = 15, unstoppable = 20, godlike = 30
for kills in row up to 6 kills:
"firstblood", "firstblood", "doublekill", "multikill", "megakill", "ultrakill", "monsterkill"
You can add you own sounds and play them random while you got kills :
- Add files in the Sounds repertory
- Add the name & extension in the UI
- Allow Random sounds in the UI