File Details
v5.06-nolib
- R
- Dec 24, 2014
- 13.18 KB
- 686
- 6.0.3
- Retail
File Name
Timers-v5.06-nolib.zip
Supported Versions
- 6.0.3
v5.06
Minor fix to expiring totems resetting properly.
v5.05
Added support for Shaman totems.
v4.08
Fixed bad version that snuck in.
v4.07
Bump for 4.3
v4.06
Initial bump for 4.2
v4.05
Now tracks auras
v4.04
Bumped versoin numbers for 4.1
v4.02
Fixed tracking by spell ID
v4.01
Quick fix for item id tracking
v4.00
Jump to 4.0 for WoW 4.0 compatibility.
v2.11
Workaround for 3.3.3 change causing texture tiling
v2.10
For buffs and debuffs you can now enter a spell ID instead of a spell name. This was to solve problems where multiple buffs shared names (solace and shaman frost badge totem specifically)
v2.09
Changed frame lock code to make it cleaner
Added a "Full Lock" option which prevents alt-drag. This causes clicks to be ignored so you can click items behind the timers or drag/spin the camera even if the mouse is over the timer bar.
v2.08
Added internal cooldown tracking through libInternalCooldowns
v2.07
Fixed an error with shared media not having an appropriate widget available.
v2.06
Added support to toggle based on stance/form
v2.05
Added shared media support
v2.04
Added aliases. Click 'advanced features' to enable this
On the 'aliases' tab you can enter a new alias. There are some defaults entered
Enter the abilities or cooldowns for that alias
On the main Frame tabs, instead of giving an ability or buff/debuff name, use the alias name instead
Some additional GCD detection correction around abilities that reset cooldowns.
Updated TOC for 3.3
v2.03
Changed default spacing to compress more
Cleaned up TOC entries. Was missing some.
v2.02
Handled the GCD better. Cooldowns should count down all the way to zero now instead of occasionally reseting at 1.5 seconds.
v2.01
Added a new type, 'slot', to track cooldowns for equipped items
Revamped weapon enchants to use a dropdown box instead of a text field
Tweaked the weapon enchant detection code.
v2.00
Rewrite of the timer code management. No longer using an external library.
Initial testing shows more accurate timings and less artificats (0.01 bars, or infite bars)
Some glitches with cooldowns on inventory items if you don't have the item when you load were fixed. This also applies to pet cooldowns if your pet isn't summoned.
Added a bit more delay to weapon enhancement checking. Should make this more accurate, but might need to get even more complex.
All ACE-2.0 dependances removed and updated to ACE-3.0
SVN repository being used - ACE libraries should be current now.
This is also the first step towards configuring colors and textures.
There may be some issues with garbage collection/cleanup. If you notice memory leaks or high cpu usage please report it.

