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Timers

Create timers to track buffs or debuffs

File Details

v4.05

  • R
  • Apr 30, 2011
  • 136.92 KB
  • 1.3K
  • 4.1.0
  • Retail

File Name

Timers-v4.05.zip

Supported Versions

  • 4.1.0

v4.05
  Now tracks auras

v4.04
  Bumped versoin numbers for 4.1

v4.02
  Fixed tracking by spell ID

v4.01
  Quick fix for item id tracking

v4.00
  Jump to 4.0 for WoW 4.0 compatibility.

v2.11
  Workaround for 3.3.3 change causing texture tiling

v2.10
  For buffs and debuffs you can now enter a spell ID instead of a spell name.  This was to solve problems where multiple buffs shared names (solace and shaman frost badge totem specifically)

v2.09
  Changed frame lock code to make it cleaner
  Added a "Full Lock" option which prevents alt-drag.  This causes clicks to be ignored so you can click items behind the timers or drag/spin the camera even if the mouse is over the timer bar.

v2.08
  Added internal cooldown tracking through libInternalCooldowns

v2.07
  Fixed an error with shared media not having an appropriate widget available.

v2.06
  Added support to toggle based on stance/form

v2.05
  Added shared media support  

v2.04
  Added aliases.  Click 'advanced features' to enable this
    On the 'aliases' tab you can enter a new alias. There are some defaults entered
    Enter the abilities or cooldowns for that alias
    On the main Frame tabs, instead of giving an ability or buff/debuff name, use the alias name instead
  Some additional GCD detection correction around abilities that reset cooldowns.
  Updated TOC for 3.3

v2.03
  Changed default spacing to compress more
  Cleaned up TOC entries. Was missing some.

v2.02
  Handled the GCD better.  Cooldowns should count down all the way to zero now instead of occasionally reseting at 1.5 seconds.

v2.01
  Added a new type, 'slot', to track cooldowns for equipped items
  Revamped weapon enchants to use a dropdown box instead of a text field
  Tweaked the weapon enchant detection code.  

v2.00
  Rewrite of the timer code management. No longer using an external library.
  Initial testing shows more accurate timings and less artificats (0.01 bars, or infite bars)
  Some glitches with cooldowns on inventory items if you don't have the item when you load were fixed.  This also applies to pet cooldowns if your pet isn't summoned.
  Added a bit more delay to weapon enhancement checking.  Should make this more accurate, but might need to get even more complex.
  All ACE-2.0 dependances removed and updated to ACE-3.0
  SVN repository being used - ACE libraries should be current now.
  This is also the first step towards configuring colors and textures.
  There may be some issues with garbage collection/cleanup.  If you notice memory leaks or high cpu usage please report it.