The featured change in this update is the addition of the Encounter Alert module. This module displays any high priority alerts sent by Deadly Boss Mods right below the Target Frame module. From the start, one of the guiding principles for TheEye has been consolidating the information you need to be aware of during a fight. While Deadly Boss Mods already displays these high priority alerts, they now appear where your attention is most of the time. One of the downsides of using a rotation helper addon is "tunnel vision," causing you to miss important encounter cues. The Encounter Alert module goes a long way in helping mitigate this. Note that this requires the most recent version of Deadly Boss Mod to work.
Another notable addition is the new "Long Cooldowns Only" option added to both the Rotation and Situational modules. While many people appreciate casting help, there are many others who consider it a distraction. This feature is targeted at these advanced players, who may see the benefit of consolidating their UI but are put off by the idea of a rotation helper addon.
Besides that, there are plenty of bug fixes to go around! Unless there are some unforeseen changes, the next update will feature the casting and target frame effect modules.
Drums of Fury
-Added to module.
-Now correctly appears while active.
-Now correctly appears while on cooldown.
-New module. Displays high priority messages sent by Deadly Boss Mods. Requires the newest version of Deadly Boss Mods to work.
-New "Long Cooldowns Only" option added. The module will only display icons for spells that have a cooldown greater than or equal to 20 seconds.
-Now hides when there are 2 or more enemies, down from 3.
-Now appears when there are 2 or more enemies, down from 3.
Shadow Word: Death
-Now hides when there are 6 or more enemies, up from 5.
Shadow Word: Pain
-Now stays visible when Misery isn’t talented, Shadow Word: Pain isn’t applied to the target, and Vampiric Touch is being cast.
-Now becomes visible only once you have at least 10 stacks of Voidform.
-Should now consistently appear when off cooldown (for real this time… fingers crossed).
-Stays visible no matter how many enemies are nearby.
-New “Long Cooldowns Only” option added. The module will only display icons for spells that have a cooldown greater than or equal to 20 seconds.
-No longer appears.
-No longer appears.
-Renamed from Target Action.
-Interrupt icon should now work appropriately and consistently.
-Raid markers' transparency now displays properly.
-Raid marker is now hidden when starting combat with a target doesn’t have a raid marker, while the previous target had a raid marker.
-Now is only visible when an attackable unit is targeted.