File Details
SpellPriority 0.7b
- B
- Aug 16, 2009
- 181.20 KB
- 48
- 3.2.0
- Retail
File Name
SpellPriority_v0.7b.zip
Supported Versions
- 3.2.0
v0.7b
- recoded the core, use now spellid to get localised spellnames, which are used to identify all spells/debuffs (no longer icontracking)
- in this case also changed the way how getting buff/debuffs tracked, now only check for buffs, which request the tacticfile, no longer generating of the entire buff/debufftable
- added player-buff tracking
- added support for channel spells (not completly tested, but it shoud work well)
- added profile support from ace3
- added get_targethealth() to api
- added DevTools as seperate addon (basic idea behind devtools: create userdefined tacticfiles ingame)
-- devtools handels user-created tacticfiles
-- devtools brings a little gui with some commands for easier working
-- devtools need and work with WoWLua by using WoWLuas database (code-sheets)
-- devtools includes a little api descrition for SpellPriority
-- added api.txt tacticfilecreatorsheet.txt which includes the same informations like the ingame ones
-- api description moved to api_desc.lua its easier to update now
- changed debuging messages, they are maybe now more helpful
- once again changed the way which tacticfiles are loaded, included --SP:functionkey_holder!, this hepls to read tacticfile table informations without to acticate it
- changed tacticfile description
-- glyphs are now seperated
-- added a basic priority-list description of spells used in a tacticfile
- changed the gui where you select the tacticfile, now are more informations shown
- tacticfiles:
-- added new tacticfiles for warlock (according to the player-buff tracking system)
-- changed tacticfile for destrowarlocks
-- one more time, all tacticfiles are once again updated
v0.6.1b
- fixed once again a little ace3-libary loading bug... sorry
v0.6b
- toc updated to version 3.2
- changed the options-gui
- changed tacticfile save place, they are now safed as script in a lua table, not anymore in a single lua-file (this allows us to edit tacticfiles ingame)
- changed tacticfile description for better handling
-- use now dictionarys instead of key-based tables (make it easier to update and change things)
-- use now intern SpellPriority class-id to identificate the correct class for each tacticfile
-- according to this major changes, rewritten some parts of the next spell calculation from core.lua
- rewritten api functions
- rewritten tacticfile creator template
- added some error-messages, make it better to understand whats missing by developing of tactifiles
- added simple_textbox.lua (a standalone, resizable and scrollable textbox for showing informations)
- added version system, maybe i need this later
- once again, according to all changes, updated all current included tacticfiles
- many, many things added for SpellPriority modul DevTools
- removed temporary german translation, keine sorge kommt wieder, ist einfach zu mühsam immer aufs neue zu übersetzen wenn was kleines geändert wurde
- removed some other files... uhm, i dont now which.. whatever
v0.5b
- fixed ace3-libraries loading bug (which only appears if no other ace3 addons are loaded)
- changed the event-system for less cpu usage
-- collecting target debuffs now only when UNIT_AURA fires
-- collecting players spellcast only when needed
-- use now expirationttime for buff/spells/debuffs instead of remaining uptime
- added api functions which make the handling and writing of tacticfiles easier
-- according to this, updated current included tacticfiles for warlock
- splitted debuff and buff in seperated functions for better handling
- added core.lua
- added api.lua
- removed manipulate.lua
v0.4b
- added enUS translation
- added readme.txt
- added version history.txt
- updated deDE
- event "PLAYER_TARGET_CHANGED" should now work as intend
- important error messages are now showed in the chatframe
- icon position are now seperatley saved per character
- tacticfile updated warlock_destruction_rewad
v0.3b
- using now "PLAYER_LOGIN" to initialize SpellPriority
- updated deDE
v0.2b
- initial beta release
v0.2a
- initial alpha release

