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Revelation

Allows tradeskill usage by clicking items or reagents.

File Details

3.3.2-1.5.2

  • R
  • Mar 3, 2010
  • 126.01 KB
  • 183
  • 3.3.0
  • Retail

File Name

Revelation-3.3.2-1.5.2.zip

Supported Versions

  • 3.3.0

tag 3.3.2-1.5.2
33ca0f9f93c041368976c35e560e32c44bd3dd24
James D. Callahan III <darkenelf@gmail.com>
2010-03-02 21:05:31 -0500

Tagging new release.

--------------------

James D. Callahan III:
    - Added skill difficulty filtering - a minimum and maximum difficulty level can be set to display in the generated menu.
    - Moved DIFFICULTY_COLORS to the Constants section.
    - Moved EnchantLevels variable from do-block into IterEnchant().
    - After OnInitialize() is done, nil it out. Changed a couple of concats to string.format().
    - In Scan(): Only call common.CanPick() if the player is a Rogue.
    - Only define PICKABLE if it's nil when common.CanPick() is called.
    - Only define CAN_PROSPECT if it's nil when common.CanProspect() is called.
    - Only define MILLABLE if it's nil when common.CanMill() is called.
    - Only define CANNOT_DE if it's nil when common.CanDisenchant() is called.
    - Renamed EnchantLevels to ENCHANT_LEVELS.