
Rarity
Last Updated: Feb 2, 2019 Game Version: 8.1.0
Due to a Blizzard change in 7.0.3, Rarity no longer tracks AOE looting.
Any mobs that drop something will be counted, but mobs that drop nothing or drop only money will not be counted. This primarily affects items such as Skyshard.
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Comments & bug reports
- Comments and questions
- WowAce Ticket system for bug reports
- GitHub mirrored repository for contributions or discussion
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
I've been wondering, the Rarity Options addon says to use an Addon Loader to make said options load on demand. I've always wondered if this is possible because the Rarity Options module uses double what my second highest addon uses. Is it possible to make it load on demand or is this text just old and out of date?
In reply to Branalia:
In reply to Cakechart:
In reply to Branalia:
My Rarity does not track anything from Battle For Azeroth, is that a beta/alpha build thing? I am currently up to date on release version.
In reply to lukisfer:
In reply to Cakechart:
Hey,
I've reinstalled PC yesterday and after downloading rarity and copying backup data i found out that the "progress bar" is for some reason capped at 65535 (unsigned short max). Other counters are correct at over 116k. Worked correctly before reinstall, however I'm not sure about Rarity version.
Is this some sort of bug in recent commits or is it on my side?
Thanks
edit: image
In reply to sete:
In reply to Cakechart:
In reply to sete:
Ever since 8.0, this addon has been causing my mouse to completely just stop working for a few seconds every like 15 seconds. The reason I know it's this addon is because obviously it only happens while it's enabled. Is there something we can do to resolve this because I like tracking kills of my items and stuff.
In reply to AggressionHD:
Latest version has an incorrectly packaged library LibSink-2.0
In reply to Aznamir:
Got this when I logged in today.
3x ...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0-90103.lua:253: table index is nil
...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0-90103.lua:253: in function <...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:249>
...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0-90103.lua:262: in function <...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:262>
Locals:
(for index) = 9
(for limit) = 9
(for step) = 2
i = 9
id = false
name = nil
(*temporary) = <table> {
Community:347323641:1 = 3
2 = true
General = 1
(null) = "LocalDefense"
}
(*temporary) = "table index is nil"
wipe = <function> defined =[C]:-1
sink = <table> {
SetSinkStorage = <function> defined @Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:665
RegisterSink = <function> defined @Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:627
handlers = <table> {
}
SetSinkOverride = <function> defined @Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:672
channelMapping = <table> {
}
embeds = <table> {
}
stickyAddons = <table> {
}
registeredScrollAreaFunctions = <table> {
}
GetSinkAce3OptionsDataTable = <function> defined @Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:508
Embed = <function> defined @Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:706
override = <table> {
}
channelMappingIds = <table> {
}
storageForAddon = <table> {
}
msbt_registered_fonts = <table> {
}
frame = <unnamed> {
}
Pour = <function> defined @Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:368
GetSinkAce2OptionsDataTable = <function> defined @Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:444
}
select = <function> defined =[C]:-1
next = <function> defined =[C]:-1
And... after clearing out Bugsack, exiting the game, and loading it back up...
5x ...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0-90103.lua:253: table index is nil
...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0-90103.lua:253: in function <...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:249>
...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0-90103.lua:262: in function `rescanChannels'
...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0-90103.lua:264: in main chunk
Locals:
(for index) = 9
(for limit) = 9
(for step) = 2
i = 9
id = false
name = nil
(*temporary) = <table> {
(null) = "LocalDefense"
2 = false
General = 1
Community:347323641:1 = 3
}
(*temporary) = "table index is nil"
wipe = <function> defined =[C]:-1
sink = <table> {
channelMapping = <table> {
}
override = <table> {
}
stickyAddons = <table> {
}
registeredScrollAreaFunctions = <table> {
}
channelMappingIds = <table> {
}
msbt_registered_fonts = <table> {
}
handlers = <table> {
}
frame = <unnamed> {
}
storageForAddon = <table> {
}
}
select = <function> defined =[C]:-1
next = <function> defined =[C]:-1
In reply to Ambiguouskid:
Hey :)
When I go to settings and click on mount, pet, toy etc. then it shows nothing and a message with red letters say 'unable to retrieve item information from the server'
In reply to mysticalretz:
In reply to Cakechart: