File Details
Prospect Me 0.7.2
- R
- Sep 14, 2011
- 3.58 KB
- 4.0K
- 4.2.0
- Retail
File Name
ProspectMe.zip
Supported Versions
- 4.2.0
v0.7.2
Long overdue maintenance release for client version 4.2: no longer "out of date" yay!
v0.7.1
Fixed - Prospect Me should now work properly with Enchantrix and any other addon that hooks the secure function "SpellTargetItem"
Fixed - Prospect Me should no longer spew any errors if your auction database is LoadOnDemand and not currently loaded.
Improved - Cleaned up and commented some more of my code.
v0.7.0
Improved - Prospect Me now has improved handling of some auction addons and will automagically support any auction addon now or in the future that uses Tekkub's standardized GetAuctionBuyout(); this is in addition to the auction addons already supported.
Fixed - fixed a bug with AuctionLite; AuctionLite's database should now be read correctly.
v0.6.1
Fixed - Prospect Me should no longer care about case-sensitivity in macros and will now treat "/cast prospecting" the same as "/cast Prospecting" the same as "/cast PrOSPectINg", etc.
v0.6.0
New - Prospect Me will now identify an item class and display the proper skill text in the tooltip: "Times Milled" vs "Times Prospected", etc
Improved - For items that have <10% chance of being prospected/milled, Prospect Me now displays the % rounded to one decimal place: "4.3%" vs "4%".
Improved - some minor improvements to code readability and optimizations.
Note - The change to % display has no effect on "Average Return" since that number has always been calculated without rounding!
v0.5.1
First Beta release of Prospect Me. Everything seems to be pretty stable - please report any odd behavior!
v0.5.0
First public release of Prospect Me
Prospect Me will not function with "smart" prospecting/milling macros (any macro that has multiple potential targets) - this is a limitation of spell hooking for which I have yet to figure out a work around.

