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Prospect Me

An addon for tracking prospecting and milling results.

File Details

Prospect Me 0.7.2

  • R
  • Sep 14, 2011
  • 3.58 KB
  • 4.0K
  • 4.2.0
  • Retail

File Name

ProspectMe.zip

Supported Versions

  • 4.2.0

v0.7.2
Long overdue maintenance release for client version 4.2: no longer "out of date" yay!

v0.7.1
Fixed - Prospect Me should now work properly with Enchantrix and any other addon that hooks the secure function "SpellTargetItem"
Fixed - Prospect Me should no longer spew any errors if your auction database is LoadOnDemand and not currently loaded.
Improved - Cleaned up and commented some more of my code.

v0.7.0
Improved - Prospect Me now has improved handling of some auction addons and will automagically support any auction addon now or in the future that uses Tekkub's standardized GetAuctionBuyout(); this is in addition to the auction addons already supported.
Fixed - fixed a bug with AuctionLite; AuctionLite's database should now be read correctly.

v0.6.1
Fixed - Prospect Me should no longer care about case-sensitivity in macros and will now treat "/cast prospecting" the same as "/cast Prospecting" the same as "/cast PrOSPectINg", etc.

v0.6.0
New - Prospect Me will now identify an item class and display the proper skill text in the tooltip: "Times Milled" vs "Times Prospected", etc
Improved - For items that have <10% chance of being prospected/milled, Prospect Me now displays the % rounded to one decimal place: "4.3%" vs "4%".
Improved - some minor improvements to code readability and optimizations.
Note - The change to % display has no effect on "Average Return" since that number has always been calculated without rounding!

v0.5.1
First Beta release of Prospect Me. Everything seems to be pretty stable - please report any odd behavior!

v0.5.0
First public release of Prospect Me

Prospect Me will not function with "smart" prospecting/milling macros (any macro that has multiple potential targets) - this is a limitation of spell hooking for which I have yet to figure out a work around.