Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.
It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.
Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see [Documentation][]) or use scripts made by other users. Tank scripts based on guides from Icy Veins are maintained by the Ovale_TankScripts addon.
Please use the Discord Server to submit scripts or discuss them. If you want to report bugs, use the ticket manager. You may contribute code on our Github project or help with translation.
See the video of a survival hunter using Ovale during Wrath of the Lich King.
Features
- Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
- Adapts to your equipment and talents.
- 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
- Compatible with the action icon skinning library Masque.
- Uses LibButtonGlow-1.0 to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.
FAQ
How closely are the default scripts based on SimulationCraft?
The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.
Why is the key binding displayed for an action wrong?
You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames. The currently supported action bars are the default UI and Dominos.
Why don't my abilities flash on my action bars?
You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames. The currently supported action bars are the default UI and Dominos.
Why is the icon sometimes red?
The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.
Why can't I click on the icon to cast the spell?
Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.
On my low-level character, there is nothing at all.
You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.
1. Can't use pet spells in Spell() i.e. Call of the Wild even when they're on the petbar. However you should make this work from the spellbook as well since there are only 4 slots.
2. "Macro(chim) or Spell(CHIMERASHOT)" doesn't work. "Ovale: meilleurePrioriteFils nil and priorite not nil "
And some suggestions:
3. waitmax=# parameter for Spell(). For example, if Kill Shot is coming off cooldown in 0.6 seconds, I would rather wait than start casting another Steady Shot. The value should be a float in seconds, or an integer in milliseconds.
4. Detect macros that display the pertinent spell. This would make scripts easier to share.
5. Let us refer to spells/talents by name instead of having to define id's.
Thanks for your work.
1 & 4. Spells are displayed now even if they are not in the action bar. It should solve these problems (note that "on next attack" spells like heroic strike should be in the action bar anyway)
2. I added chimera shot to the default script, and I didn't see this bug
3. It is already supported. Use something like:
unless 0.6s before Spell(KILLSHOT) Spell(STEADYSHOT)
5. I would like the script to be sharable even if a different language is used for the client, so I don't think that I will do that.
e.g. enclose the spells with if TargetInRange(STEADYSHOT) { ... } if you want that the script show them only if you are in range
Either way, its getting closer. Although, with the new borders, the button borders are not fading with the buttons(spell-icons). They are still there just empty. If you can find a way for those to fade with the buttons ie combat, target so on be great! As of now they look like empty bar buttons with no backdrop.
( Maybe I should post a picture? I hope you know what I mean.)
Request--ButtonFacade support please! Your mod's buttons arre useful...but they really clash with my other buttons. :) Oh and maybe DrDamage or MrDamage support. Just to see the damage the next spell in rotation could do.
ButtonFacade support is more important tough imho. Thank you for sharing your work!
Thanks for this addon by the way, I absolutely love it.
Rotations are tedious and retarded, it is great to have repeating brainless activities automated by intelligent scripting created by the player, facilitated by this addon. For practical use, however, it is imperative that we can click on the first icon -or have it keybinded-. Otherwise WoW will become a sort of guitare-hero game, demanding we find the right keybinding every 1,5 seconds. Still an improvement over the current PVE game :)