37,331,854 Downloads Last Updated: May 19, 2021 Game Version: 9.0.5

File Details

Filename OmniCC
Uploaded by tullamods
Uploaded Oct 8, 2018
Game Version 8.0.1
Size 77.04 KB
Downloads 416,977
MD5 a0638ac8ebd77e04c3da307349176152
Supported WoW Versions



* Performance optimizations


* Fixed stuck timers
* Fixed timers displaying as charges when they're not meant to



* Redid timer update math to try and prevent timer text from becoming stuck.
* OmniCC will now no longer show 48d for invalid cooldowns, like long duration cooldowns after a reboot.
* Fixed a regression causing the honor tab to display text
* Fixed a bug causing cooldown text to sometimes appear under spirals
* Fixed a bug causing cooldown text to initially display for frames under the minSize threshold



* OmniCC's folder structure has changed a bit. At the very least, restart WoW after installing the update.

* Fixed an issue with WeakAuras2 configuration mode timers persisting after leaving configuration mode

* Minor performance improvements



* Adjusted timings between text and style updates to be a bit more consistent.
* In the event a cooldown lacks a parent, use the cooldown itself as the owner for a display object (Fixes an issue with LoseControl)
* Use integer comparisons for scaling/display instead of floating point ones for more consistency.
* Probably fixed an issue that would cause giant flares and pulses
* Minor performance improvements.


* Prevent an error when a cooldown lacks a parent
* Handle cases of cooldowns shifting between different parents

* Fix a bug with the minimum duration check for disabled groups.

* OmniCC's folder structure has changed a bit. At the very least, restart WoW after installing the update.
* Completely rewrote the timer implementation, dropping CPU significantly and resolving some issues causing OmniCC to not always show up on certain things, like nameplates. Charge cooldowns should be a bit more consistent as well.

* Rewrote the finish effect implementations. The pulse effect should now no longer have rendering issues.

* The activate effect has been dropped, as it had some implementation issues that could cause tainting
The name lookup rule for cooldowns now all ancestors for a name, instead of just itself and its parent.
* Removed the optimize performance option, as it is no longer necessary.
* The text scaling algorithm now takes both a frame's width and height into account instead of just its width. This is intended to cause cooldowns to fit better within nameplates.
* The spiral transparency option has been dropped as I want to avoid directly modifying cooldown frames
* OmniCC will now disable the Blizzard cooldown count functionality while active. If you disable OmniCC, then the setting should return to whatever you had it at before.

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