Info
Condenses all loot onto one page when using the Blizzard default loot frame (instead of having three items per page with scroll buttons).
Using Improved Loot Frame will allow you to better see what loot is on a boss, especially in 25 man raids where there is a very large number of items on each boss.
Performance Statistics:
- Load Time: 2ms
- Memory Usage: 2.5 KB
- Compatible with AddonLoader
Is there an options UI/slash command or any way to have the loot frame appear anywhere else (classic)? Have googled and looked around for it but nothing obvious.
Currently loot frame appears top left right under the player frame for me, where I'd rather have it appear either on the cursor as standard or somewhere its not going to overlap other UI elements (ie. party frames).
I found the blizzmove addon can move the frame but it won't stay that way (tried disabling this and all other addons too just in case it was a conflict)
In reply to diarx:
This addon does not alter the position of the loot frame - only its height. If you want it positioned at your cursor, enable that option in the Blizzard interface options.
Bugged. For whatever reason this addon is causing looting to bug out and not open a loot window at all about 50% of the time. Extremely annoying. Disabled until fixed.
In reply to notanotherforumname:
Does not work in combat with 'Auto Loot' enabled and using 'Loot Key' for looting (default SHIFT key).
There already seem to be a ticket from a year ago.
good。
Any chance of a classic version? It's functionally sound, from what I can tell, except two loot windows appear overlapped. It's one of my favourite addons from retail and I've missed it to be honest!

In reply to eOwIrWOEiFJsDf:
The latest version works just fine in classic (I just didn't get around to marking it as such after Curseforge added the ability to do so)
In reply to Cybeloras_:
Ahh you're right, I'm so sorry. Thank you!
Hello again,
when you try to loot while in combat (or get into aggro when you get near to click the corpse) the loot frame does not show up ... , all i get is the "Interface action failed because of a AddOn" message in chat,
i tested it again with the addon disabled and i can see the frame again (in combat or when aggro'd) it might be linked to the old message from the Taint log below that i posted awhile ago i'm not sure, since i have no real "error" to post,
would be nice if this got sorted :p
ty.
In reply to reaper666735:
Should be fixed in 3.7.4
In reply to cybeloras2:
ty :D
hello,
a random look in my taintlog and i found this, doesn't seem critical but worth to report :p :
7/20 19:07:26.871 Execution tainted by ImprovedLootFrame while reading LOOTFRAME_AUTOLOOT_DELAY - Interface\FrameXML\LootFrame.lua:62
7/20 19:07:26.871 Execution tainted by ImprovedLootFrame while reading LootFrame_Show - Interface\FrameXML\LootFrame.lua:69
Any chance of a classic port / fix? Seems to work but the loot frame texture is all borked.
In reply to ShaunDreclin:
Should be fixed in 3.7.3, but I'm unable to verify since I'm not in the beta. Guess we'll see when it goes live!
In reply to Cybeloras_:
Awesome!
Fixed for 8.1.5
For anyone who needs a fix for 8.1.5, go in to ImprovedLootFrame.lua and change line 128 from
button = CreateFrame("Button", "LootButton"..i, LootFrame, "LootButtonTemplate", i)
to
button = CreateFrame("ItemButton", "LootButton"..i, LootFrame, "LootButtonTemplate", i)
Not working properly since 8.1.5 patch :( Fix, if possible, please.
Update for 8.1.5 Please :)
Thank you! update