File Details
Face Mauler 3.334
- B
- Apr 28, 2010
- 6.60 KB
- 11.6K
- 3.3.3
- Retail
File Name
FaceMauler_3.334.zip
Supported Versions
- 3.3.3
Changes v3.334
- Found the problem with the suggester by reverting to parts from the earlier versions. Should act more like older versions with the new suggestions.
- Expanded the window for berserk suggestion as the window by simulations is 80->90 energy and that window can pass quickly. Expanded the window to a little more realistic capability but still may not be perfect, sitting now at 77->92 energy.
Changes v3.333 *hotfixes v3.332 issue
- Remarked some code to remove an option dealing with alternate algorithms as most of my changes are currently in this field and is set up permanently by default. Fixes the suggestion without energy issue and now will only suggest when you have energy.
- Made the interface options a little more pleasant looking as far as reading and comprehension.
Changes v3.332
- Cleaned up more defunct code
- Removed static figures for ability cost and instead added the checking for ability cost dynamically as well as the cost math while not under berserk and while under it.
Changes v3.331
- Cleaned up some now defunct code
- Changed the algorithm even more to assist with early ability prediction before enough energy is available.
- Added support to look for Curse of Weakness from warlocks and Sting from the Hunter's Wasp pet. These didn't exist in prior incarnations of this add-on.
Changes v3.330
- Fixed the Rip problem with suggestion at 4 now is at 5 (if this doesn't work properly check use alternate algorithm).
- Changed the suggestions algorithm to take into consideration simulations from elitistjerks. I may need help fine tuning this so please post suggestions to curseforge in a ticket to fix energies and suggestion fix ideas to better suit needs. This is coded with 2pT10 in mind.
Changes v3.320 * still works with 3.3.3
- Modified some algorithms to increase damage
Changes v3.300
- support for patch 3.3.0 - Modified some Algorithms however will change if doesn't pan out - Change to version scheme to reflect related addons and patches (ie patch 3.3.0 = Face Mauler v3.30 and the last digit is the revision number v3.300 is base release and v3.301 would be revision 1)
3.1.0.04b Did my first pass on the algorithm. Adjusted the FB priority so it will show up more. Added energy checks to make it show icons when abilities can be done. It should be much better now. Make sure you use the normal algorithm. I recommend setting FB Rip ticks to 3 and SR refresh CP to 5.
3.1.0.03b Fixed a bug where other people's rake/rip would be detected as your own, breaking the calculations if there was a hunter cat or other feral druid.
3.1.0.02b Re-wrote the spellID code. Mangle should be recommended. It should now work in any language as well. Still have not done the algorithm re-work, but it at least runs.
3.1.0.01b Initial fix set for 3.1. I havn't had much time to test this, so there may still be bugs. Changed versioning system to match wow versions.
0.9m: Fixed a small algorithm problem and resolved another lua error.
0.9l: Fixed a problem with the mod erroring when not on a druid. Put in a partial fix for the french translation. Mangle may not be displayed properly, needs testing.
0.9k: Should now only be active when playing a druid and in cat form. Removed extra debug messages.
0.9j: There are now two seperate icons for Clearcasting and Berserk. Berserk recommendation can be disabled in the options. There is also a slider to adjust how much time must best left on rip to use FB
0.9i New localization code allows it to pull the right translations from the game. The only thing that may not work is FFF, and that can be disabled in the GUI.
0.9h Fixed some typos in the localization code. Added Cat Form to the localized terms. Added zhTW, ruRU, and frFR translations (Thanks to all who helped translate).
0.9g Added code for localization. German Language should work, but I can't test it
Fixed a bug with the FFF code that made it come up too often
Fixed a bug with the Hide code that made it not work correctly after death.
0.9f Upgraded move prediction to be more precise
Added an option to disable FFF suggestion. Fixed FFF checking so that it will only apply if it is going down.
0.9e
Updated the options menu with some new controls
Added second move prediction (not 100%, but close)
Added a second algorithm from nightcrowler of Runetotem EU
Added code to hide the mod when not in cat form.
I can't test any localized versions. Please let me know if there are any errors.

