Doom Shards

Addons
163,385 Downloads Last Updated: Feb 3, 2017 Game Version: 7.1.5

File Details

Filename DoomShards-v6beta1.zip
Uploaded by _ForgeUser19611688
Uploaded May 5, 2016
Game Version 6.2.4
Size 166.80 KB
Downloads 43
MD5 0052ad24538f7737623467ca61fd0687
Supported WoW Versions
6.2.4

Changelog

tag v6beta1
1c43fad77825f4cd98e7ee70561c58ffeb20555d
Lleafll <lars.ll.lorenz@gmail.com>
2016-05-04 10:39:19 +0200

Tagging as v6beta1

--------------------

lleafll:
    - Fix to textures
    - Improvements to options
    - Renamed property durations to duration
    - Updated variable names
    - Updated variable names
    - Updated strings in localization files
    - Adjust settings
    - Added shard gain and spend prediction
    - Added code for shard cost prediction
    - Move SAGraceTime to test mode block
    - Remove Talents Check for specs
    - Added flash when gaining shards
    - Added individual coloring of shards
    - Deleted duplicated methods in the display module
    - Renamed Complex Display to Display
    - Removed code for cached values
    - Now always calculates ooc and for all specs
    - Changed one more SHADOW_ORBS to SOUL_SHARDS
    - Length of timer array now gets calculated directly
    - Changed name of addons folder for loading CSDroplet.mp3 from "addons" to "Addons"
    - Adjusted sound module to work with new CONSPICUOUS_SPIRITS_UPDATE parameters
    - Display now shows for all warlock specs
    - Edited default settings to more sensible values for warlock
    - Added assertion for doom duration function
    - Removed options for aggressive caching
    - Improved GUID removal on SPELL_AURA_REMOVED
    - Change code to handle Doom and Soul Shards
    - Renamed Conspicuous Spirits to Doom Shards, changed code accordingly to match warlocks, soul shards, etc.
    - Deleted Encounter Fixes
    - Replaced UNIT_POWER with UNIT_POWER_FREQUENT
    - Replaced animationGroup:SetChange() with SetFromAlpha() an SetToAlpha()
    - Changed AS talent position
    - Adjusted .toc
    - Deleted Simple Display
    - Small changes to Gorefiend and Socrethar encounter fixes
    - Moved overkill check to core.lua
    - Changed implementation of hitbox size encounter fixes
    - Now checking for overkill on all encounters
    - Added encounter fix for Kilrogg (missing death events for Fel Blood Globules, Hellblaze Fiends, and Hellblaze Mistresses)
    - Additional change to Socrethar's encounter fix
    - Improved Socrethar's encounter fix when on first phase transition
    - Added encounter fix for Socrethar (soul returning to Construct)
    - Changed handler for overkill check in encounter fixes
    - Increased hitbox size in Kormrok's encounter fix
    - Fixed a bug which could occur when not enabling Complex Display
    - Fixed a bug which could prevent travel time estimation when logging in with a healing spec
    - Fixed a bug which could prevent showing the modules in the GUI in the intended order
    - Small performance tweaks
    - Fixed a bug when using Complex Display without text
    - Fixed bug which occured when using the Complex Display in a healing spec
    - Fixed a bug which could sometimes throw an error when changing settings in the GUI
    - Complex Display's Visibility options can now be changed in-fight
    - Fixed bug when trying to manually change anchor points
    - Fixed floating-point errors in options GUI
    - Fixed fade conditional in Complex display's Visibility conditions
    - Changed visibility to always use show state as default
    - Fixed bug with visibility conditionals
    - Added option to always show orb borders
    - Fixed bug with new visibility system which sometimes didn't properly assign settings after locking frames
    - Added option to change number of displayed "Overcap Orbs"
    - Adjusted timers in Test Mode to properly count to 0
    - Added more positioning and anchoring options for the Simple and Complex displays
    - Added fade state to the Complex Display's visibility options allowing to fade it out instead of hiding it immediately
    - Possible fix for users experiencing resetting of display frames
    - Improved warning sound's responsiveness after spending orbs
    - Fixed bug in Archimonde encounter fix
    - Fixed bug in Archimonde encounter fix
    - Added encounter fix for Xhul'horac (hitbox size)
    - Fixed bug which showed empty space in place of predicted orb when a timer got hidden due to range
    - Added encounter fix for missing death event when Void Stars despawn after reaching a player
    - Fixed bug in Socrethar encounter fix
    - Fixed bug in Hellfire Assault encounter fix
    - .toc version bump
    - Made some internal changes to the way timer IDs are stored
    - Fixed ConspicuousSpirits:SetSound method
    - Added method ConspicuousSpirits:SetSound(boolean) to manually enable/disable sound warnings
    - Added option to play warning sound in specific instance types only
    - Fixed WeakAuras Import String 1 (SA Orbs weren't moving)
    - Fixed bug with Complex Display not properly disabling via the options menu
    - Fixed interaction with Masque sometimes not properly skinning buttons with Conspiuous Spirits enabled
    - Bug fixes for new Test Mode
    - Adding Test Mode
    - Fixed upvalue creation in WeakAuras module
    - Added encounter fix for Oregorger (missing death events for Ore Crates)
    - Function wrapped option tables to reduce memory footprint
    - Small changes to chat outputs for debugging
    - Small change to Overkill function for encounter fixes
    - Added (temporarily) all possible GUIDs for Siegemaster Mar'tak in the Hellfire Assault encounter
    - Added encounter fix for Kormrok (hitbx size)
    - Added encounter fix for Iron Reaver (hitbox size)
    - Added better debugging methods
    - Fixed typo
    - Added Debugging system: alpha versions will also print to "CS Debug" if it exists
    - Fixed Hellfire Assault encounter fix
    - Made some internal changes to the encounter fixes
    - Added encounter fix for Blackhand (leaving balcony)
    - Small fix for Sound display interaction with hidden GUIDs
    - Modularized encounter fixes
    - Small performance optimizations to the Complex and Sound displays, should also increase performance when running many different displays
    - Small tweak to dynamic travel time correction
    - Added arena unit IDs to the lookup
    - Added encounter fix for Blackhand (Transition P2 -> P3)
    - Improved initial timer sorting
    - Fixed small bug with dynamic flight time correction
    - Added encounter fix for Hellfire High Council (missing death events for Blademaster Jubei'thos' Mirror Images)
    - Improved encounter fix for Gorefiend in case player dies
    - Added encounter fix for Gorefiend's massive hitbox size
    - Fixed SA detection bug introduced in last alpha version
    - Now hiding respective GUIDs instead of completely removing them for: Gorefiend, Kilrogg, Socrethar, Archimonde
    - Added method to hide GUID instead of removing it completely
    - Added encounter fix for Socrethar the Eternal (Crystalline Fel Prison)
    - Restructured Beastlord Darmac encounter fix
    - Changed some debug options for the encounter fixes
    - Added alpha debug options for some encounter fixes
    - Fixed bug in dynamic travel time correction
    - Fixed issue which occured when logging in while in combat
    - Reset dynamic travel time estimation on player movement
    - Added display templates
    - Changed capitalization of file names
    - Small tweaks for dynamic hiding of SAs based on range
    - New feature: now dynamically hides Shadowy Apparitions whose targets are further than 100 yards away (and also re-shows them if the target moves into range again)
    Signed-off-by: lleafll <geobugi@web.de>
    - Added some new items for the range check; replaced Ruby Acorn (5 yards)
    Signed-off-by: lleafll <geobugi@web.de>
    - Small options GUI changes
    - Expanded Archimonde encounter fix (entering/leaving Twisting Nether)
    - Fixed UNIT_TARGET and UPDATE_MOUSEOVER_UNIT
    - Added encounter fix for Socrethar
    - Aggressive caching now also checks UNIT_TARGET and UPDATE_MOUSEOVER_UNIT
    - Improved performance when running out-of-combat calculation
    - Fixed small visual error when toggling "Out-of-Combat Calculation" option
    - Added encounter fix for Archimonde (Doomfire Spirits)
    - Fixed bug with the orb cap coloring
    - Added option to the Complex display for changing threshold when text switches to show a decimal place
    - added option to the Complex display for changing text color when using a cached value
    - small change to the Beastlord encounter fix
    - Visual updates
    - Reverted changes to the behavior of the drag frame texture
    - Added localization to the .toc file
    - Fixed a bug with the timed clean-up of Shadowy Apparitions which didn't hit
    - Encounter fix for Beastlord Darmac now checks for overkill on spears since there isn't always a death event for the spears
    - Changed way how texture which shows when frames are unlocked is build to include all child frames
    - Lowered time for dynamic recalculation to 0.1s
    -
    - Revert "Now again using timestamp from COMBAT_LOG_EVENT_UNFILTERED for caching"
    This reverts commit 437c86f4287ed30a83ee6f6fd75b78094b524785.
    - Now again using timestamp from COMBAT_LOG_EVENT_UNFILTERED for caching
    - Fixed bugs intrdouced with modularization
    - Restructuring Configurations: will result in resetting some options, sorry for that!
    - Added German ToC note
    - Code cleanup
    - Adding lock/unlock and toggle as chat commands to unlock frames
    - Modularized displays: it's now possible to have more than one display active, also addition of new displays should be easier
    - Made encounter fixes into a module
    - Code cleanup
    - Mobs now also get removed on PARTY_KILL (should help with Beastlord a bit)
    - Updating WeakAuras strings, fixing critical bug with WeakAuras interface
    - Changed name of global variable for WeakAuras (for the last time)
    - Small improvements to options GUID
    - Small options GUI improvement
    - Added option to change color of all orbs when reaching 5 orbs
    - Minor string changes
    - Added right click for frame lock and mouse wheel for fine adjustment when frame is unlocked
    - SA indicators now show when frame is unlocked if offset ~= 0
    Fix for SA indicators
    - Added offset option for SA indicators
    - Complex Display: improved update frequency with varying scale
    - Fixed frame strata issues with the Complex display's text
    Fixed errors when changing options in-fight
    - Added encounter fix for Kil'rogg
    - Added encounter fix for Gorefiend
    - Fixed initialization bug
    - Fixed Complex Mode update frequency
    - Fixed interface version
    - Added "Anticipated Orbs" option to the Complex Display
    - Code fixes
    - Integrated Integrated Display into Complex Display
    - Fixed addon initialization
    - rename some files
    - Cleaning up after merge
    - Split config.lua
    - Improved Integrated Display
    Allow discretization of update timer dependant on display
    - Further modularized displays
    - Improved counter update visuals
    - Fixed bugs caused by modularization
    - Started work on new integrated display
    - Started work on new integrated display
    - Code cleanup
    - Modularized displays
    - Fixed Hellfire Assault encounter fix
    - Fixed update bug
    - Adding gitignore
    - Added encounter fix for Hellfire Assault
    Upvalues cleanup
    - Fixed bug when changing options while infight
    - updating english locale
    - Fixed PLAYER_REGEN_ENABLED bug
    - fixed WeakAuras documentation string
    - Removed PLAYER_STARTED_MOVING
    fixed display initialization
    - Added WeakAuras interface documentation and additional example string
    - Improvements for string offsets
    - now clearing SATimeCorrection table on PLAYER_STARTED_MOVING
    - width and height options now change label when changing orientation in Complex mode
    - code cleanup, added texture border color option
    - code cleanup, fixed bug when switching to AS
    - memory optimization
    - Added texture options for the Complex and Simple display
    - Implemented an option to keep calculating out-of-combat
    - Adding keywords for Curseforge substitution
    - cleaned up options GUI
    added sound interval option
    - Added new layout options for the Complex display
    - Added font color options
    - Bugfix for Flamebender fix
    - Added fix for mind-controlled targets in the Blast Furnace encounter
    - code cleanup
    - Added more font options
    - updated localization
    - Implemented Aggressive Caching bug fix for dynamic correction
    - Implemented Aggressive Caching
    - Replaced the "Show out of combat" option with a contional based one Added options to set fonts Added options to offset the Complex display's text
    - Further improving SA travel time estimation
    - Fixed critical bug which occasionally prevented counters from showing
    - added dynamic SA timer correction
    - readding Weakauras string
    - further tweaking of travel time estimation
    - locale fix
    - fix for Korean translation
    - added Korean localization (thanks yuk6196)
    - added fix for Beastlord improved SA travel time calculation
    - Added encounter fixes for Hans'gar and Franzok, Flamebender, and Iron Maidens
    - bug fixes
    - removing unnecessary code
    - removed targets changed and mouveover events because of possible bugs
    - code cleanup
    - localization cleanup
    - bug fix
    - code cleanup
    - slash commands now open directly to the options menu
    - optimizations
    - fixing issue with occasional wrong ordering of SA timers due to the resulting code changes mean that the older WeakAuras example will no longer work updating WeakAuras string
    - additions to localization
    - adding German localization
    - added selection for sound playing when about to cap orbs
    - config slash command now opens to its own movable options frame
    - fixed bug when hiding orbs ooc while frame is unlocked
    - improvements to options behavior
    - toc changes
    - fixed bug with orbs sometimes not resetting
    - renaming some options
    - version change
    - fleshed out options
    - updated WeakAuras string
    - disallow unlocking in WeakAuras mode
Lars Lorenz:
    - initial commit
lleafll:
    - optimizations
    - changed tooltip header color
    - fixed frame scaling issues
    - Weakauras -> WeakAuras
    - Renamed Auspricious Spirits Timer to Conspicuous Spirits
    - Renamed Auspricious Spirits Timer to Conspicuous Spirits
    - Renamed Auspicious Spirits Timer to Conspicuous Spirits
    - callback creation optimization
    - replaced table.insert with more efficient method
lleaf:
    - optimized range algorithm
    - added support for PLAYER_TARGET_CHANGED and UPDATE_MOUSEOVER_UNIT events
    - first commit