File Details
Commodity 1.4
- R
- Sep 28, 2010
- 8.48 KB
- 157
- 3.3.5
- Retail
File Name
Commodity-1.4.zip
Supported Versions
- 3.3.5
Commodity 1.4
- Previous correction to sorting algorithm introduced another sorting bug. Should be fixed now.
Commodity 1.3
- Cleaning up tables manually, garbage collection of Lua still doesn't seem very good. This fix means less memory usage.
- Fixed two sorting bugs, could in some cases end up in an endless loop, and in another case it would not sort items if they were in certain empty slots.
Commodity 1.2
- Bugfix, writing "/commodity draw <itemname>" would give you an error. This really wasn't supported, only itemlink and itemid are, but it shouldn't cause an error either.
Commodity 1.1
- Fixed small mistake in sorting algorithm that caused items to be moved around much more than necessary in some cases.
- Removed conversion from database format in beta version to current version.
Commodity 1.0
- First release
Commodity 1.0-beta4
- New sorting algorithm. Easier to read (well, not that this means it's easy to read, just easier), and should make even fewer moves when sorting the guild bank.
- Custom stack size were not honoured if there were more items in the reserved slot than the stack size, and there were empty slots, but no slots reserved for the same item and with room. Rather insignificant bug, but it's fixed :)
Commodity 1.0-beta3
- It's now possible to set a lower stack size than the max stack size for the given item. This change makes the protocol sharing information to other people in the guild not compatible with older versions. Further this change requires a new database structure, this should be corrected automatically, but this feature is intended to be removed with the 1.0 release (so anyone going from an older beta than this to 1.0 will get an error).
Commodity 1.0-beta2
- Small improvement to sorting algorithm, should make fewer moves when sorting.
- Changed versioning to a more traditional (and sane) system.
Commodity 1.0-beta1
- First official beta

