File Details
r23
- R
- Aug 11, 2009
- 8.83 KB
- 46
- 3.1.0
- Retail
File Name
CFM-r23.zip
Supported Versions
- 3.1.0
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r23 | chaosinc | 2009-08-11 05:23:08 +0000 (Tue, 11 Aug 2009) | 1 line
Changed paths:
M /trunk/CFM.lua
+ Added missing "OnShow" hooks when a frame is initially added, which was causing a variety of frames to keep reseting their x/y positions until login/reload
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r22 | chaosinc | 2009-07-16 02:24:17 +0000 (Thu, 16 Jul 2009) | 1 line
Changed paths:
M /trunk/CFM.lua
+ Force load Blizzard_AchievementUI if user has made changes to the AchievementFrame
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r21 | chaosinc | 2009-07-15 17:52:29 +0000 (Wed, 15 Jul 2009) | 2 lines
Changed paths:
M /trunk/CFM.lua
+ Anchoring fixes, now aligns properly on widescreens
+ Added frames will now set as movable before attempting to modify them
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r20 | chaosinc | 2009-07-11 00:45:19 +0000 (Sat, 11 Jul 2009) | 4 lines
Changed paths:
M /trunk/CFM.lua
M /trunk/CFM.toc
+ Changed restore info and useProfile to PerCharacter variables to avoid taint. Existing variables should convert silently.
+ Frames should now restore after exiting a vehicle
+ File no longer run through LuaSrcDiet. Too much of a hassle to keep updated and the performance trade off is hardly noticeable.
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r19 | chaosinc | 2009-07-01 19:07:30 +0000 (Wed, 01 Jul 2009) | 2 lines
Changed paths:
M /trunk/CFM.lua
CombatLockDown checks added.
ForceHidden frames should not show at ANY point now (for real this time!)
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