File Details
r21
- R
- Jul 15, 2009
- 9.30 KB
- 18
- 3.1.0
- Retail
File Name
CFM-r21.zip
Supported Versions
- 3.1.0
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r21 | chaosinc | 2009-07-15 17:52:29 +0000 (Wed, 15 Jul 2009) | 2 lines
Changed paths:
M /trunk/CFM.lua
+ Anchoring fixes, now aligns properly on widescreens
+ Added frames will now set as movable before attempting to modify them
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r20 | chaosinc | 2009-07-11 00:45:19 +0000 (Sat, 11 Jul 2009) | 4 lines
Changed paths:
M /trunk/CFM.lua
M /trunk/CFM.toc
+ Changed restore info and useProfile to PerCharacter variables to avoid taint. Existing variables should convert silently.
+ Frames should now restore after exiting a vehicle
+ File no longer run through LuaSrcDiet. Too much of a hassle to keep updated and the performance trade off is hardly noticeable.
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r19 | chaosinc | 2009-07-01 19:07:30 +0000 (Wed, 01 Jul 2009) | 2 lines
Changed paths:
M /trunk/CFM.lua
CombatLockDown checks added.
ForceHidden frames should not show at ANY point now (for real this time!)
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r18 | chaosinc | 2009-07-01 03:55:02 +0000 (Wed, 01 Jul 2009) | 3 lines
Changed paths:
M /trunk/CFM.lua
Fix bug where not all frames were being loaded
ForceHide properly works on already hidden frames (example: TargetFrame will now stay hidden, even on target changes)
Some code cleanup
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r17 | chaosinc | 2009-06-30 02:26:15 +0000 (Tue, 30 Jun 2009) | 3 lines
Changed paths:
M /trunk/CFM.lua
Frames are now set as "UserPlaced". If newly added frames were already previously "UserPlaced", it is recorded in that frames restore data.
Fix bug where Blizz's target frame would remain present after zoning/porting (not tested)(WoWI Ticket 5937).
Frames not currently present (addon disabled/deleted, etc.) will no longer show up in the frame list.
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r16 | chaosinc | 2009-06-17 12:19:45 +0000 (Wed, 17 Jun 2009) | 8 lines
Changed paths:
M /trunk/CFM.lua
D /trunk/Copyright.txt
Fix WorldFrame strata work around(typo)
Added additional checks when working with the WorldFrame (hopefully no more bugs, but no promises)
No really, "useProfile" isn't a selectable frame. Fixed.
Fix typo when importing forceHide value from DFM (was saving incorrectly)
Increase load delay from 1sec to 2sec to compensate a bit for UI lag
Profile swapping now works the way it's supposed to (thanks Akryn)
If a parent frame is no longer present for a selected frame, it will now default to "UIParent"
Users will now be prompted to reloadUI when switching profiles (in case frames don't end up where they're supposed to)
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r15 | chaosinc | 2009-06-08 14:39:09 +0000 (Mon, 08 Jun 2009) | 1 line
Changed paths:
M /trunk/CFM.lua
+ Add profile swapping (temp setup)
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