LUI_Aura is a very lightweight addon that allows you to track
Buffs / Debuffs / Casts / Abilities / Cooldowns / Threat
Resources / Attributes / Units / Keybinds / Gadget / AMPs / Innate
Configuration:
- Type /luiaura (or /la or /louiaura) to open the option panel or
- Press the LUI Aura Button on the Main Menu / Escape Menu to open the option panel.
Features:
- Support for Dynamic Aura Groups.
- Support for Progress Bars.
- Support for LUI Media.
- Support for Trigger Groups with individual group behavior.
- Support for Focus Target / Target of Target tracking.
- Support for Ingame Sharing as well as importing, exporting auras, aura-groups, bars, spells, trigger.
- Support for Spellslinger abilities (surged) and Engineer Bot Abilities.
- Support for Buff/Debuff Ownership tracking (Ignite Debuff!)
- Show auras only in certain zones/subzones like Datascape -> Avatus.
- Show auras only when using certain Actionsets and/or Stances.
- Predefined Auras/Buffs/Debuffs for Datascape, Genetic Archives and Augmentors.
- Over 1000 different icons / sprites / textures.
- More options and ways to setup your aura, than you can ever imagine!
FAQ / Guides:
- How do Auras, Triggers work? Basic Usage Tutorial: Link
- How to add custom sounds / images to LUI Aura: Link
- How to use Script Trigger: Link
Credits:
Thanks to Bloodpact (my guild) for supporting me and especially Scorp who is always willing to test stuff and keeps me going. Thank you guys! <3
GitHub: https://github.com/laserloui/LUI-Aura
Greetings
Loui NaN
<Bloodpact>
EU-Jabbit
no. i constantly update my addons. i just logged into the character after a very long time of not playing it.
I also experienced heavy fps drops while moving the LUI Aura configuration window.
it seems this error occurs on my other slinger aswell. is it maybe slinger-related?
ok got the same error msg on other classes aswell. it seems the char.xml of those with the issue is smaller than the ones with an error-free lui aura. i had to export and reimport stuff manually to not lose older auras.
Fixed with v3.051.
i have a bug xD
http://imgur.com/p5VnhnS
and
http://imgur.com/q7EKTFG
Thanks for reporting. Gonna look into it.
There is a major bug with auras that are locked to player instead of screen.
Every time you relog, zone, or reloadui, in order for said auras to display correctly they need to be unlocked and relocked.
If you can't find the time to figure out what's causing it, would it be possible to make a macro I could keybind that relocks particular aura groups? That would be a perfectly acceptable workaround. Thanks!
Thanks for reporting. I'm gonna take a look at it asap.
Fixed with v3.051.
I wish the addon would be consistent in deciding if a trigger will be checked. For example making an Ability trigger to check if something is on the LAS and otherwise turning the aura invisible is impossible with other color-changes inbetween. Aura Mastery is consistent and has those arrows to change trigger order.
Also comparing to Aura Mastery, a cooldown trigger with time-remaining < N will FAIL if the ability goes off cooldown (i.e. time-remaining = 0). This may seem counter-intuitive but is much better if you want to get fancy.
Both these things make auras with any kind of interesting logic very convoluted at best to make in LUI_Aura, requiring many more checks.
The trigger order does not effect the outcome at all. All that matters is whether or not the aura behavior is matched and if the state of a trigger matches the state of a desired trigger effect.
Lets expand on that example, so i can fully understand what you mean. Lets say you have one Aura with behavior set to "Any" and 3 triggers with following trigger effects:
The problem you are describing should apply if more than one trigger succeeds, yes?
So lets say, all trigger succeed, what color should the icon end up with? (Green i guess? yes?)
PS: The next update will already change some of the behavior you pointed out earlier. For example, when checking an Aura with behavior set to "All" or "None", all remaining trigger will be ignored once the aura's behavior can no longer be matched. (this will in no way alter the result, but save some resources by doing so, which i also ment in my first answer) Also, triggers will now get checked in chronological order (ipairs/pairs is indeed inconsistent, so i changed it to be a numerical for loop)
In Aura Mastery (which I currently intend to stop using by remaking old auras) the color from your example would be the first one, so Red. That makes sense since there's no logical need to check the other triggers and the bahavior is consistent.
Related to this, the current process in LUI for changing trigger order is export->import->delete old trigger->repeat until desired order. It's workable since auras don't really change once done, but still a possible area of improvement.
i do know what you mean, but i just think that not checking triggers, that could eventually still matter, isn't serving any purpose.
In any case, this is something that can be adjusted super quickly, so i will definitely think about it. Also, being able to change trigger positions (up/down) is coming soon, since regardless of how things turn out, its saving some resources for auras with behavior "None" or "All".
With LUI Aura v3.05, everything should be the way you suggested it. Any feedback on whether or not i messed up or missed something would be highly appreciated.
is it possible to transfer from Aura Mastery to LUI Aura?
No sorry.
is it possible to have player/target anchored auras have the anchor point set to chest instead of head? or dynamic re-positioning to a mobs feet if its nameplate is above offscreen