=== April 6, 2019 (v.1.06) ===
-Improved aesthetics for a few areas
-Added signs to encourage froggy players to beat the bosses without using Health Potions, lol
=== November 12, 2018 (v1.05 reupload) ===
-Hotfixed the Clothier's room. When I expanded the Skeletron arena, I accidentally moved his room into a less hospitable area.
=== September 29, 2018 (v1.05) ===
-Greatly improved aesthetics for King Slime's boring stage
-Multiple other details that I don't remember off the top of my head
=== September 11, 2018 (v1.04 again) ===
-Hotfixed a couple issues, including the Clothier misbehaving
=== August 18, 2018 (v1.04) ===
-Arena improvements for multiple bosses!
-A bunch of obscure little improvements that I don't specifically remember right now!
=== May 20, 2018 (v1.03) ===
-Nurse can now be relocated to multiple save rooms
-Many minor changes, like more peace candles, flavor text, and aesthetic details
-Expert mode should be available within the next month or so! Oh boy! We'll see...
=== February 9, 2018 (v1.02) ===
-Fixed some chests, some spawns, and minor aesthetics
=== January 23, 2018 (v1.01) ===
-Secret tweaks ;) and fixed multiple aesthetic errors
=== January 13, 2018 (v1.0) ===
-Balance tweaks, e.g. made Keys of Light and Night craftable earlier on
-New extra endgame/postgame stuff!
-Various aesthetic changes, to make stuff look and sound cooler
-A few new info and narrative signs
-Thanks to everyone who has played and/or given feedback up to this point! (Special thanks to FuryForged for his video series!)
*Expert Mode version coming soon!* ;)
=== January 2, 2018 (v0.4.2) ===
-Vaguely fixed a secret battle. Fingers crossed!
-Added a bonus room for people who make it to the end with a Hardcore character! Whoa!
-Removed Wormhole Potions from the Booster Pack chests, and instead, made some 2-player mini-puzzles to obtain them
-Added the Painter for gigs
-A few other minor fixes and improvements. I think we're almost ready for official release! (whatever that means)
=== December 31, 2017 (v0.4.1) ===
-Added multiple NPCs to the play area
-Added multiple new secrets, some requiring multiple players to get to
-Moved the anvil to its (probably) final resting location
-Removed the mysterious (literally useless) lever in Duke Fishron's arena (that I forgot to remove previously)
=== December 20, 2017 (v0.4) ===
-Fixed some embarrassingly broken stuff. (crystal mining, extra puzzle solutions, et al) Sorry about that!
-Added a much better conclusion to the super-secret path. Sorry there wasn't a good one before!
-Moved the anvils to a more sensible location. Sorry that they were so awkward!
-Added a bunch of new hidden items. Sorry!
-Added/slightly modified achievements. Sorry for being sorry!
=== December 12, 2017 (v0.3.5) ===
-Moved a few chests and items around
-Tweaked stuff, such as the King Slime arena
-Added secrets and aesthetics like always
=== December 9, 2017 (v0.3.4) ===
-Aesthetics, OCD details, and a few secret things
=== December 8, 2017 (v0.3.3) ===
-You now start in a smaller room, to keep enemies out while you get acquainted with the map
-Added lots of Wormhole Potions
-Added more near-endgame stuff
-Many minor fixes and adjustments, as well as aesthetic improvements
=== December 7, 2017 (v0.3.2) ===
-Nerfed the Yoyo selection in Hardmode. Kraken?! What was I thinking?!
-Fixed the Cobalt Armor set to have a ranged-spec headpiece
-Other new deets
=== December 6, 2017 (v0.3.1) ===
-Made the Solar Eclipse stage more interesting
-Other secret things
=== December 4, 2017 (v0.3) ===
-Added a Solar Eclipse arena so that you can have more stuff to do while you're waiting to face the Mechanical Bosses (pretty simple as of yet)
-Clarified some rules on red signs
=== November 26, 2017 (v0.2.1) ===
-Added significant flavor text in R'lyeh
-Added the Witch Doctorate
=== November 25, 2017 (v0.2) ===
-Added a new optional stage for invasion events
-Added/changed a couple achievements
-I am pretty sure I figured out a way to make the NPCs behave a little bit more. I guess time will tell.
-Improved some aesthetics
-Miscellaneous minor tweaks
=== November 24, 2017 (v0.1) ===
Initial release for beta testing. Here we go!