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Expert World with Pagoda Base will start downloading in 5 seconds...

Description

So I ended up trying to make a base for a new character of mine and went a little overboard.  I'm not the best architect in the world when it comes to this game, but this is probably one of the bigger things I've built.  I was somewhat proud of it and thought I might share it in case anyone else wanted to use it as a starter world.  A few things to note about this world.

 

1. THIS WORLD WILL ONLY WORK WITH THE THORIUM MOD.  I'm sorry if that causes an inconvenience, but it uses some blocks and has rooms set aside for NPCs from the mod.  If you attempt to load this map without Thorium, all the Thorium-specific tiles will be replaced with air.  Thorium adds a lot to the game and if you don't have it, I highly recommend it, but I realize some people don't like playing with mods.  I do not have any plans to make a non-Thorium version of this map.

 

2. The map will show up in the map list as "Thor's Hammer." I tend to put "thor" in any Thorium maps I make and I had no clue what I would build on this world, so that is why it has a name that doesn't match the base I made in the end.

 

3. This is an untouched world.  None of the chests were looted, no ores were mined, no bosses killed.  The only tiles that were removed were those that were in the way of the build.  The world is an expert crimson world.  It is ideal for someone who wants a fresh start on a new map, but who is familiar enough with the game to be starting an expert map.

 

4. There should be no NPC spawns other than the guide.  I say should because I made the mistake initially of building this map with a hardmode character from another map. Once I was done with the map, I got into it with a fresh character, rounded up all the NPCs, and murdered them with lava.  As far as what I saw on reddit, as long as another late-game character doesn't step foot back in that world, they should not respawn until there is a character present who fulfills the conditions for the NPC. If I was misinformed, I'm sorry. The only NPCs that should be unlocked besides the guide are the nurse, the merchant, and the cobbler.

 

5. The pagoda is mostly empty because I still want the player to be able to add to the rooms as they see fit.  I left a lot of space for the player to be creative and put things where they'd like.  The top of the pagoda is a bit decorated.  The underground areas are for NPC housing.  I made two versions of the map, one with the NPC housing made from all the same materials as a blank slate for the player to decorate as they wish and the other map with decorated rooms for each NPC.  I'll include images of both and you can decide which you would rather use.  Below the NPC housing is a room that makes a good start for a hellevator, and a room that teleports you to a room meant for Truffle.  I personally dislike having Truffle near my house because I get sick of the mushroom biome taking over it after a while.  I put Truffle as low as I could while still being a surface house.  I did NOT put mushrooms seeds in the mud.  Those seeds are for the player to obtain themselves.

 

6. What you see is what you get.  This is just a map I made for my own private use that I thought I might share in case someone decides they like what I've made and would like to use it, too. This is unlikely to get any sort of update, whether it be to fix or add anything.  If the house is lacking something you want, I encourage you to edit it in yourself.  Please do not send comments asking if I can add X or Y or telling me how you think it can be improved otherwise.

 

I hope you guys have fun with it!

 

Installation: Just drop both the .wld and the .twld for the map you want to use in documents\my games\terraria\modloader\worlds.