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SC1 Episode 4 - The Stand

Abandoned
Remake of the first Brood War campaign

File Details

The Stand v1.4 (English)

  • R
  • Sep 22, 2012
  • 66.67 MB
  • 57.3K

File Name

The_Stand_v1.4__English_.zip

Supported Versions

    Version 1.4

    General:

    • Resources collected by allied Zerg forces are now properly added to the ressource tab.
    • The IA upgrades slightly slower in Normal

    Mission 3:

    • Some attack waves were changed to be a bit more air-oriented.
    • Difficulty slightly increased in Hard mode
    • Fixed a bug that could cause the Cerebrates' position to change upon reincarnation.

    Mission 5:

    • Units that are very close to a generator will now defend it.

    Mission 6:

    • Increase Carrier Capacity no longer appears in Hard difficulty.
    • Some attack waves were changed to be slightly more ground-oriented.
    • Hive tech units and buildings no longer appears on Zerg command cards.
    • The Overmind no longer disappears when reduced to 0 hp.
    • Kerrigan's Forces now have a separate line in the score screen.

    Mission 7:

    • Mind controlled arbiters can now use Recall and Stasis.
    • Minor tweaks to the first expansions.

    Mission 8:

    • Zeratul no longer has Blink.
    • Scourges no longer attack interceptors, number of scourges in attack waves reduced.
    • The last attack waves now include devourers.
    • Minor changes to the video.

    Version 1.3

    General:

    • Some cutscenes and scripted events have been re-worked
    • Levels proper (after briefing and introduction) will now always start at the beginning of a soundtrack
    • Briefing texts appear slightly faster, so that they don't lag behind the voice
    • Artanis portrait should no longer appear darker than normal

    Mission 1:

    • Miscellaneous trigger fixes

    Mission 4:

    • The healing ratio of Dominion medics has been reduced. This is for story-related reasons, as the healing technology was designed by the UED.

    Mission 5:

    • Stukov portrait changed to be consistent with The Iron Fist

    Mission 6:

    • "Morph into Lurkers" no longer appears on hydralisks

    Mission 7:

    • Aldaris can no longer be mind controled
    • Aldaris must take more damage before victory

    Mission 8:

    • Mind-controlled Zerg now use separate supplies
    • Fixed a bug were the Xel'Naga Temple could disappear during the ending
    • Improved the FPS rate at the end of the video

    Version 1.2.1

    • Map 2,3 and 7: arbiters no longer appear in the Stargate
    • Map 4: fixed Kerrigan's death message, number of enemy ComSat reduced from 3 to 1 (Normal) and 3 to 2 (Hard) to better match the gameplay of the original level
    • Map 6: Fixed difficulty name
    • Map 8: the mission can now be completed normally

    Version 1.2

    • Map 2: corsairs can no longer be built
    • Map 6: power field and targeting height bug fixed
    • Map 7 and 8: mind control now works properly

    Version 1.1

    • General: Easy difficulty has been renamed Normal, which more accurately represents the challenge it provides
    • Map 2: dark archon upgrades no longer appear in the Templar Archives
    • Map 3: fixed briefing colour; fixed a bug that could occur if a unit was killed very quickly; carrier and dark archon upgrades no longer appear in their respective buildings; fixed Raszagal's portrait in the ending
    • Map 6: the time between the attack waves have been slightly increased
    • Map 8: fixed a few IA upgrade bugs