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Pass Defense (Singleplayer Mode)

Defend a mountain pass against the zerg.

File Details

Pass Defense v1.65

  • R
  • May 19, 2010
  • 76.30 KB
  • 7.3K

File Name

PassDefense1.65.SC2Map

Supported Versions

    v1.65
    -updated Cini's  
    -fixed spawns  
    -Intro cinimatic thingy  
    -moved a few triggers around  
    -increased radii size of Sensor Tower  
    -Put all Player Detect triggers for Leaderboard into Create Force  
    -Made kill updates a single trigger Force  
    -Removed respective Leaderboard variables Force  
    -Fixed error messages for the most part Force  
    -Added Pause and killed message into Death cinematic.    
    v1.55
    -blamed Monkeys for adding a nonexistant unit
    -added a sensor tower
    -more updates to cinematics
    -trashed techtree
    -changed spawn system
    -elapsed time window
    v1.45
    -supply depot models fixed
    -created more spawns
    -NEW ABILITY: reapers have suicide bombing capabilities
    v1.4
    -Massive patch
    -consolidated endgame triggers
    -Colonel Chen is now necessary for victory
    -endgame objective locations are now pinged
    -objectives update now
    -should have REALLY fixed heroes now (probably 3rd time saying this..)
    -banshee spawns at full health now
    -banshee shield regen decr 10 to 5, dmg decr 45 to 35, atk speed 33% slower
    -ghost acad costs 0 to repair
    -updated teams info
    -changed supply settings
    -spore colony reworked, 40% faster atk speed, hp incr 400 to 500
    -spine crawler hp incr 300 to 500, dmg incr 25 to 35, atk speed incr 10%
    -nydus flanker model enlargened, armor incr 1 to 2
    -bunker hp decr 400 to 350, shield incr 0 to 50
    -medivac accel decr 50%, speed decr 20%
    -reworked rear spawn
    -added more waves to endgame spawns (significantly harder)
    -CSSNap turn rate -50%, speed -33%, accel -50%
    -NEW ABILITY for commandpost: reinforce supply depot, +500 hp to depots
    v1.2c
    -EMERGENCY PATCH, left in a unit that wasn't supposed to exist
    v1.2b
    -REALLY fixed the banshee glitch
    -patched hero leveling
    -text notifications inplemented
    -fixed some buttons
    -greatly GREATLY consolidated triggers, thereby reducing lag
    -released MP version here:
    v1.1
    -moved some doodads
    -readjusted ending for more difficulty and tension
    -victory conditions changed --> starport cannot die
    -endgame spawns massively upgraded
    -fixed some random small glitches
    -increased yamato cannon range 10 to 13 upon request
    -marine dmg reduced from 15 to 13
    -reaper damage decreased from 25 to 15
    -resized lowered supply depot + fixed health glitch
    -fixed starport build menu
    -rear supply depot now invulnerable
    -fixed armed citizenry glitch, cost now at 10/ea, build time decr 25 to 10
    v1.0b
    -miniscule change to spawn, awaiting professional opinion from onekrana
    v1.0
    -stable version released
    -added new victory conditions at end upon hive death
    -planning a campaign to follow this map
    -multiplayer version undergoing bnet trials, upload once complete
    -adjusted more spawning
    -supply depot -50% hp
    v.7b
    -fixed some minor hero ability issues
    -removed something incomplete that wasn't supposed to be included with the update
    v.7
    -added seeker missiles and point defense (medic drone)
    -snipe energy cost incr. 25 to 35
    -15 second cloak cooldown
    -cloak now drains 3en/sec
    -replaced default conscripts by the bunkers with rines
    -conscripts renamed to armed citizenry
    -buffed overseer's detector capabilities
    -adjusted cinematic text color
    -fixed lvl 1 hero glitch (I think)
    -fixed abilities hotkey conflicts
    -restructured hero abilities system
    -tweaked some spawning issues
    -buffed banshee: hp +210, shield +150 regen+5, dmg -30% speed, +300% dmg
    -supply depot +50 shield
    -SCV now has heal button reduce confusion on the 5 energy
    v.6c
    -fixed medivac movement speed glitch
    (turns out I had mvt speed dup'd from a dev unit)
    -reapers now have shield instead of energy -_-
    v.6a
    -reuploaded for localization patch
    v.6
    -added modded version of Dest1ny's leaderboard
    -changed team properties
    -fixed barracks spawning conscripts instead of marines
    -reapers given 5 shield, range decreased from 9 to 8, D8 dmg increase from 30 to 45
    -rine range increased from 9 to 10
    -infested terran range increased from 5 to 7
    -reduced overseer spawn count
    -turret damage incr 2 to 3, atk speed -50%
    -medivac speed -12.5%
    -max expanded
    -updated hero abilities: new ability
    -Colonel Chen max energy decr from 500 to 300, regen decr fro 2 to 1.5
    v.58
    -fixed a portrait glitch
    -added 2-minute event :)
    v.57c
    -updated more doodads
    -fixed the cursed rearspawn glitch (hopefully for good)
    v.57b
    -changed rear flank attack mechanics
    -spawning is discontinued upon worm death
    -all worms now spawn
    -fixed spire property glitch causing it to die early in the game
    v.57
    -resized supply depot graphics to fit the pass better, incr. hp from 800 to 1000
    -autoturret tweaked to increase attack speed 400%, decrease damage from 8 to 2, range increase from 6 to 7.5
    -supply depot in the rear is now neutral property
    -added portraits to mark events
    -event at 3 minutes --> mutalisks
    -reworked experience gain
    -rudimentary ability system utilizing current abilities (just unlocked at start)
    v.55b
    -modified some doodads
    -fixed forward command having energy instead of shield
    v.55
    -siege tank range increased from 13 to 15, minimum ranged increased from 2 to 5
    -siege tank damage increased from 60 to 80
    -siege tank splash damage reworked to make it more impact-centered with larger radius
    -marine range decreased 40%
    -worms now spawn units
    -modified startup unit positioning
    -decorated with better doodads
    -tank range increased from 7 to 10
    -tank attack speed doubled
    -tank damage decreased from 15 to 7
    -planetary fortress renamed Forward Commandpost
    -forward commandpost damage increased from 40 to 60
    -forward command post now has shields maxed at 750.

    v.5
    -entered beta
    -roach warren death trigger fixed
    -massively upgraded storyline
    -extended gameplay
    -ramped up difficulty a lot
    -special events at 5 and 10 minutes
    -map is larger
    -captain is now colonel
    -colonel chen is a hero unit
    -supplies are no longer necessary
    -changed colonel chen max energy to 500 from 550, energy regen from 1 to 2
    -colonel chen can now place turrets

    ==========
    v.35b
    -added roach warren
    -created roach spawn
    -300second wave updated with roaches
    -texts now display properly
    ==========
    v.35
    -increased supply limit
    -fixed cruiser requirements
    -added nuke capabilities
    -increased sight range of capt. chen
    -made game significantly harder once 300 second mark passes
    =========

    Empty? Could it be?? Yes!