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Wire's RaidKiller

Wire's RaidKiller

File Details

0.5.0

  • B
  • Nov 1, 2011
  • 700.54 KB
  • 1.7K
  • 1.5

File Name

RaidKiller.zip

Supported Versions

  • 1.5
  • 2011/10/31 [0.5.0]
    • Wired Addon Changes
      • Gauge Changes
        • Changed default text label color to white
        • Added a drop shadow to all text labels on all gauges to increase readability
      • Command Line Changes
        • Added "stacking" slash command to toggle an addon's cascade bar stacking up or down
          • Example: Typing "/nps stacking" will make NPSee's target gauges stack above the cascade bar if they were stacking below it
          • Stacking state is "Off" (down) by default to preserve original functionality
        • Added "debug" slash command to toggle an addon's debug output on and off
          • Example: Typing "/rk debug" will make RaidKiller output debug messages
          • Implementation is not yet widespread
          • Debug state is "Off" by default, as this is only useful to me when I want to track down errors
    • Wire's OCD Changes
      • Timer Changes
        • Fixed a bug where timers would not appear in their correct order when first created manually
        • Timers will now sort by time remaining, then cooldown, then player name
          • This ensures the initial display order is universal for all players using OCD
      • Ability Changes
        • Added various abilites to the "Rotation" genre
          • Added Spiritual Conflagration ability
          • Added Healer's Covenant ability
          • Added Fusion of Flesh ability
          • Added Singularity ability
    • Wire's RaidKiller Changes
      • Timer Changes
        • Left-clicking a timer will now deactivate it
        • Added support for continuous timers
      • Mechanic Changes
        • All mechanics have had their persistent data rest
        • Action Changes
          • You can now enable or disable each mechanic's flash and timer action independently
          • You can now select custom colors for each mechanic's flash and timer action
            • Selecting "None" for a timer action will use the default green-to-red scaling
          • If you enable a flash action for a mechanic with a timer, the flash will occur when the timer starts, not when it ends
        • Encounter Changes
          • Mob hitpoints and enrage timers are now displayed in the "Options" window
          • The start and end of an encounter is now tracked
          • The "Gravestone" application pin will display as red only while an encounter is active
          • Only mechanics relevant to an active encounter will trigger
          • Attempt history is now saved per encounter
            • You can look up your last attempt, last completion and best completion times in the "Options" window
            • Encounter difficulty is calculated based on completions per attempts
          • Encounters now feature an "Enrage Timer" mechanic if an enrage timer exists for that encounter
        • Massive mechanic manager recoding
        • Mechanic creation has been revised
        • Added "Composite" mechanics
          • Composite mechanics group similar mechanics only in the "Options" window to allow for easier user control
          • Changing the color or enabled status for a composite mechanic's action will promote the same change for all of its component mechanics
          • Component mechanics are hidden by default in the "Options" window, but they still exist independently (for now)
        • Trigger Changes
          • Added "Engage" triggers
          • Added "Percentage" triggers
          • Added "Timer" triggers
            • Previously embeded actions have been converted to use timer triggers instead
      • Command Line Changes
        • Added "chronicle" slash command to toggle RaidKiller's response to chronicle events
          • Example: Typing "/rk chronicle" will allow RaidKiller to track chronicle encounters and will enable their mechanics
          • Chronicle tracking is "Off" by default
      • Updated various profile pictures
      • Added and updated various mechanics
        • Color coordinated many mechanics flash and timer colors
        • Drowned Halls
          • Joloral Ragetide
            • Consolidated Ragetide's Grubs mechanics into a composite mechanic
          • Isskal
            • Added flash for Ice Shard
          • Hydriss
            • Removed timer for Hydriss
            • Consolidated Seaspawn mechanics into a composite mechanic
        • River of Souls
          • Herald Gaurath
            • Consolidated Raise Dead mechanics into a composite mechanic
          • Alsbeth the Discordant
            • Consolidated Discordant Shield mechanics into a composite mechanic
        • Hammerknell Fortress
          • Soulrender Zilas
            • Consolidated Soulredner's Grasp mechanics into a composite mechanic
            • Converted Soulredner's Grasp (First) mechanic to a percentage trigger
            • Added timer for Escaped Magus (this is experimental)
          • Grugonim
            • Added flash for Corrosive Bile independent of the cast timer
          • Inquisitor Garau
            • Added flash for Glacial Shield
          • Inwar Darktide
            • Consolidated Freezing Wave mechanics into a composite mechanic
            • Consolidated Rolling Thunder mechanics into a composite mechanic
            • Consolidated Undertow's Surge mechanics into a composite mechanic
            • Consolidated Mana Pincher mechanics into a composite mechanic
            • Consolidated Dark Tide mechanics into a composite mechanic
          • Akylios
            • Added timers for Apostle of Jornaru
            • Added timers for Tidal Wave
            • Added flash for Tidal Wave
            • Added timers for Akylios emerging and submerging
            • Added flash and expiration timer for Mind Decay
            • Added flash and timer for Breath of Madness
            • Added timer for Suffocating Orb