File Details
0.5.0
- B
- Nov 1, 2011
- 700.54 KB
- 1.7K
- 1.5
File Name
RaidKiller.zip
Supported Versions
- 1.5
- 2011/10/31 [0.5.0]
- Wired Addon Changes
- Gauge Changes
- Changed default text label color to white
- Added a drop shadow to all text labels on all gauges to increase readability
- Command Line Changes
- Added "stacking" slash command to toggle an addon's cascade bar stacking up or down
- Example: Typing "/nps stacking" will make NPSee's target gauges stack above the cascade bar if they were stacking below it
- Stacking state is "Off" (down) by default to preserve original functionality
- Added "debug" slash command to toggle an addon's debug output on and off
- Example: Typing "/rk debug" will make RaidKiller output debug messages
- Implementation is not yet widespread
- Debug state is "Off" by default, as this is only useful to me when I want to track down errors
- Added "stacking" slash command to toggle an addon's cascade bar stacking up or down
- Gauge Changes
- Wire's OCD Changes
- Timer Changes
- Fixed a bug where timers would not appear in their correct order when first created manually
- Timers will now sort by time remaining, then cooldown, then player name
- This ensures the initial display order is universal for all players using OCD
- Ability Changes
- Added various abilites to the "Rotation" genre
- Added Spiritual Conflagration ability
- Added Healer's Covenant ability
- Added Fusion of Flesh ability
- Added Singularity ability
- Added various abilites to the "Rotation" genre
- Timer Changes
- Wire's RaidKiller Changes
- Timer Changes
- Left-clicking a timer will now deactivate it
- Added support for continuous timers
- Mechanic Changes
- All mechanics have had their persistent data rest
- Action Changes
- You can now enable or disable each mechanic's flash and timer action independently
- You can now select custom colors for each mechanic's flash and timer action
- Selecting "None" for a timer action will use the default green-to-red scaling
- If you enable a flash action for a mechanic with a timer, the flash will occur when the timer starts, not when it ends
- Encounter Changes
- Mob hitpoints and enrage timers are now displayed in the "Options" window
- The start and end of an encounter is now tracked
- The "Gravestone" application pin will display as red only while an encounter is active
- Only mechanics relevant to an active encounter will trigger
- Attempt history is now saved per encounter
- You can look up your last attempt, last completion and best completion times in the "Options" window
- Encounter difficulty is calculated based on completions per attempts
- Encounters now feature an "Enrage Timer" mechanic if an enrage timer exists for that encounter
- Massive mechanic manager recoding
- Mechanic creation has been revised
- Added "Composite" mechanics
- Composite mechanics group similar mechanics only in the "Options" window to allow for easier user control
- Changing the color or enabled status for a composite mechanic's action will promote the same change for all of its component mechanics
- Component mechanics are hidden by default in the "Options" window, but they still exist independently (for now)
- Trigger Changes
- Added "Engage" triggers
- Added "Percentage" triggers
- Added "Timer" triggers
- Previously embeded actions have been converted to use timer triggers instead
- Command Line Changes
- Added "chronicle" slash command to toggle RaidKiller's response to chronicle events
- Example: Typing "/rk chronicle" will allow RaidKiller to track chronicle encounters and will enable their mechanics
- Chronicle tracking is "Off" by default
- Added "chronicle" slash command to toggle RaidKiller's response to chronicle events
- Updated various profile pictures
- Added and updated various mechanics
- Color coordinated many mechanics flash and timer colors
- Drowned Halls
- Joloral Ragetide
- Consolidated Ragetide's Grubs mechanics into a composite mechanic
- Isskal
- Added flash for Ice Shard
- Hydriss
- Removed timer for Hydriss
- Consolidated Seaspawn mechanics into a composite mechanic
- Joloral Ragetide
- River of Souls
- Herald Gaurath
- Consolidated Raise Dead mechanics into a composite mechanic
- Alsbeth the Discordant
- Consolidated Discordant Shield mechanics into a composite mechanic
- Herald Gaurath
- Hammerknell Fortress
- Soulrender Zilas
- Consolidated Soulredner's Grasp mechanics into a composite mechanic
- Converted Soulredner's Grasp (First) mechanic to a percentage trigger
- Added timer for Escaped Magus (this is experimental)
- Grugonim
- Added flash for Corrosive Bile independent of the cast timer
- Inquisitor Garau
- Added flash for Glacial Shield
- Inwar Darktide
- Consolidated Freezing Wave mechanics into a composite mechanic
- Consolidated Rolling Thunder mechanics into a composite mechanic
- Consolidated Undertow's Surge mechanics into a composite mechanic
- Consolidated Mana Pincher mechanics into a composite mechanic
- Consolidated Dark Tide mechanics into a composite mechanic
- Akylios
- Added timers for Apostle of Jornaru
- Added timers for Tidal Wave
- Added flash for Tidal Wave
- Added timers for Akylios emerging and submerging
- Added flash and expiration timer for Mind Decay
- Added flash and timer for Breath of Madness
- Added timer for Suffocating Orb
- Soulrender Zilas
- Timer Changes
- Wired Addon Changes

