File Details
Rift Healer 1.6
- R
- Feb 5, 2012
- 114.01 KB
- 24.3K
- 1.6.1
File Name
RiftHealer1.6.zip
Supported Versions
- 1.6.1
New in 1.6 Fix a bug where hots from other players still showed you as having the hot on the target still. Added aggro indicator, the border turns red. Added los indicator, the health bars grey out.
New in 1.5 Fixed a bug that when hiding pets, it created the macros incorrectly. Revamped the macros in options. You can now select all the modifiers for each key. This allows 1 command only for each modifier though. If you want more then 1 modifier then you will need to make a custom macro. Example of this would be: cast [ctrl] long cooldown spell cast [ctrl] spell Just select your key and then click on Custom in the list to go to the custom editor. You toggle pets on/off in options now. The main icon on the top bar will now toggle macro tooltips instead. I placed it there to make it easier to see macros when testing in the options. Modified /rhr reset command. It now will reset all variables, screen position, and then reloadui for you. This should make it easier when upgrading versions and if I added/removed variables.
New in 1.4 Added debuff watch. Will watch for poison, disease or curse. Background color around the Health Percentage will change accordingly. Added HoT watch. Will place a green circle to the right of the name, above the health percentage if you have a hot on the target. It only tracks the hots you place. You can set up what spells you want to track in the options, 3rd tab (UI Elements) Added toggles for debuff watch, hot watch, role icon. These are set in the options 3rd tab (UI Elements) Revamped the main routine, users should notice a drastic cut in cpu usage from previous versions.
New in 1.3 Added Role icons to the interface. More tweaks to reduce latency in high group warfronts and publics. Should be running fairly smoothly now when in those circumstances.
Many more options for macros. In the simple interface you can select (group/focus) and (shift/ctrl/alt)
When you click Custom in the select list it will open a full macro editor. This will allow you to have multiline macros. Works just like the built in one (mostly). Whenever you design the macro in the editor, make sure you just use the text instead of @group, that way the code will manipulate it for all the click frames. Everything else should be the same.
New in 1.1 Mainly just streamlined code to reduce high latency, especially in warfronts. Changed some of the internal behavior.
More to come...
1.2 is just a toc version correction.

