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Mod Description
This mod changes the health value of all objects in the game. Uses the (Config) file to set health values for specific objects.

Ideal for PvP scenarios where certain objects require enhanced durability, this mod ensures a balanced and dynamic gameplay environment.



Notes:
All objects have a starting HP value of (5000) please change this in the config file before applying it to your server.

 

Changing the 'CurrentValue' and 'MaxValue' will adjust the object's starting and maximum health, respectively.

-- Set 'Enabled' to true to apply the HP values defined in the config.
-- Set 'Enabled' to false to ignore the HP values and use the game's default values.

 

-- Note: 'Enabled' is set to false by default for "FURNITURE" objects as this option is generally not needed.


ServerSide Only (dedicated servers)

also works in single-player


Installation Instructions (Server)

  • Download and extract UE4SS_v3.0.1.zip in PalServer\Pal\Binaries\Win64
  • Download and extract ObjectHPManager.zip in PalServer\Pal\Binaries\Win64\Mods
  • Go back to PalServer\Pal\Binaries\Win64
  • Edit UE4SS-settings.ini and set bUseUObjectArrayCache = true to false


Uninstallation
Just remove the ObjectHPManager folder in Mods.

Frequently asked questions
Q
: Does it work on already placed structures?
A: No it will only work on newly placed structures.
Q: Does it work on dedicated servers?
A: 
Yes.
Q: Does only the host have to install the mod?
A: Yes. The client does not need it.