File Details
Assign Pals 0.9.2
- R
- Feb 24, 2024
- 554.68 KB
- 785
- 0.1.4.0
File Name
AssignPals.zip
Supported Versions
- 0.1.4.0
0.9.2
New Features
- Added localization for languages supported by Palworld (Español (Spanish), Deutsch (German), Français (French), Italiano (Italian), 한국어 (Korean), Русский (Russian), 日本語 (Japanese), Português (Portuguese), 繁體中文 (Traditional Chinese), 简体中文 (Simplified Chinese))
- Game objects/Passive skills use the official translation, Settings menu is machine translated
- Due to changing how the When To Show UI works to allow for localization, the setting will be reset to the default Always (while in base) upon updating from versions before 0.9.2. Sorry about that!
- Added Global Work Priority to the Monitoring Station
- This allows you to control the work priority of *all* Pals, not individual. It uses a numbering system of higher being the bigger priority. For example, in vanilla the priority to mine at the Stone Pit is 6 and mining ore is 3. If you make mining ore 12 and Stone Pit 1, Pals will try to mine ores first, when they run out of ores they will mine at the Stone Pit.
- This method is not perfect, as their AI is not perfect. They will sometimes still be dumb and not do what you want, but it helps nudge them in the right direction.
- The effect is sometimes not immediate, it might take a few seconds for them to "realize" their new priority.
- The ensure Pals realize this new priority, it is best to unassign them from the work you don't want them doing. They should then notice the higher priority work. (i.e. Unassign from Stone Pit to start mining ores nearby)
- You cannot make Pals **never** do a type of work with this, but setting to 0 or lower will make them mostly ignore it. Example: I set building objects to -6 and had a Mill waiting to be built near a bunch of Anubis mining, they kept mining, but a random Lyleen decided to build it when she had nothing to do.
- Some of the priority names have a question mark next to them, this is because I'm not exactly sure what they change yet. I will adjust this once I know for sure what the value affects.
- Added option to show Ores (copper, coal, sulfur, quartz) in the task list
- Pressing the Show Cursor hotkey now automatically opens the Tasks menu if it isn't open already, conversely pressing the hotkey while the Tasks menu is open will close it
- Pressing the Show Cursor hotkey while the Pal menu is open will automatically close all menus (simulates pressing back button then Hide Tasks)
- Opening the UI at the Monitoring Stand now automatically opens the Tasks menu
- Added Human NPCs as assignable Pals (their icons show as Wumpo for now due to a bug)
- No, assigning them to the Breeding Farm doesn't do anything. I know someone is going to ask.
Bug Fixes
- Fixed Pal's info not populating if they had no passive skills
- Reworked UI code to have better logic, resulting in less bugs (maybe, hopefully)

