NieR: Automata Resource Pack
SOURCE MATERIAL FOR FILES CONTAINED IN THIS PROJECT ARE ATTRIBUTED TO ITEMS UNDER A SQUARE ENIX IP. RE-LISTINGS OF THIS PROJECT AND REDISTRIBUTIONS OF THE FILE ARE PROHIBITED. OFFICIAL LISTINGS ARE ON PLANETMINECRAFT, CURSEFORGE, AND CIVA.JP. FOR YOUR SECURITY, ONLY RETRIEVE FILES FROM CURSEFORGE.
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NieR: Automata Resource Pack
ニーア オートマタ リソースパック
[Main: Standard Version]
Latest version available: 4.0.4
Game version compatibility: 1.17.1, 1.18.2, 1.19
Hard Requirement(s): OptiFine (as either a game loader, Forge mod, or Fabric mod with OptiFabric)
More Information: https://www.planetminecraft.com/texture-pack/nier-automata-resource-pack/
A patch is provided for 1.16.5.
[Alt: Fabric/Non-OptiFine Release]
Latest preview available: 4.1.0 (pre6)
Game version compatibility: 1.17.1, 1.18.2, 1.19
Hard Requirements: Custom Entity Models, CIT Resewn, Entity Texture Features, Colormatic.
More Information: https://www.planetminecraft.com/texture-pack/nier-automata-resource-pack-1/
Note: Disable "model creation fix" within CEM mod settings.
[Lite: Item/Weapon Replacer]
Latest version available: 1.4
Game version compatibility: 1.12.2+
Soft Requirement: OptiFine or CIT Resewn
More Information: https://www.planetminecraft.com/texture-pack/nier-automata-weapons/
Very Outdated Videos:
Other links:
日本語ページ:https://forum.civa.jp/viewtopic.php?f=12&t=588
Ko-fi: https://ko-fi.com/nuanulla
Public displays of this resource pack (or of files belonging originally to this resource pack) should have a link directed to the appropriate PlanetMinecraft listing. See license.txt for more information.
Hiiii! I really like this one I need help with something, some textures come out damaged/deformed. Example: The villagers/mobs and the chests. The same applies to the 3 versions (Main/Alt/Lite) (1.19)
I use version 1.19 (Sodium), I don't know if that has any influence.
I would be grateful if you could help me.
Thanks. <3
In reply to 6rettelqla:
Hi. The things you mentioned are all CEMs. Are these ‘deformed’ textures overlaying a vanilla model? If so, that means a CEM function hasn’t been enabled in your game. And which version are you intending to use? Lite only has weapons. Alt is a mostly unsupported version that depends on dorianpb’s CEM mod for Fabric. Main depends on OptiFine.
Sodium shouldn’t be an issue. If you’re set on using Sodium, ensure CEM for Fabric is fully functional. And be aware that “Alt” is in Preview phase because the models aren’t optimized for dorianpb’s version, and his mod isn’t complete either.
In reply to Nuanulla:
Ty, and how do I enable "CEM for Fabric"?
and I would like to use a version that is compatible with the Sodium version. I want the "main" version. But I don't really understand about "CEM for Fabric",
is that a mod?
Edit: I just downloaded this mod and still some mobs and some items (like the bed, etc) are deformed or with lack of texture, they don't appear as they should appear (EJ: the zombies don't appear small, they appear normal but with textures failures). (Main version) 1.19 Sodium.
In reply to 6rettelqla:
As I mentioned in my reply, dorianpb’s CEM is incomplete. And, as also mentioned in the respective PlanetMinecraft post, “Alt” is a preview provided as is with features dependent on the dev progress of its required mods. If you want to experience the full version on Fabric, your only option is through OptiFabric.
Given Fabric CEM doesn’t support Bed models, what you’re seeing is ‘normal.’ If you’re seeing texture failure on Zombie models despite having Fabric CEM loaded correctly, that can mean either a mod incompatibility with CEM or an issue with the CEM mod itself.
Edit: BTW just to be clear: [Main] is to be used with OptiFine (and OptiFabric) and/or Forge. [Alt] is to be used with Fabric and dorianpb’s CEM.
In reply to Nuanulla:
Ok, I will try "Alt", if it doesn't work, I give up. But thanks for your attention <3
Edit: I have tested the "Alt" version and now I only have problems with the chests and beds, which appear deformed (some parts are invisible and so on). Do you have any solutions about that? and sorry to bother so much, but I really liked the Resource pack.
In reply to 6rettelqla:
Mate. The “Alt” or Fabric/Non-OptiFine release was the release you should’ve downloaded in the first place. I’m really thankful you get to try my project, and I further mean no offense when I say the following, but I’m not about to repeat myself for the third time as to the reason and solution for those specific items you mentioned.
In reply to Nuanulla:
Buaa. Its ok, Thank you for your time.
Hey! I really love the work that you've done on this pack, it looks amazing! But I wish there was a pack just for the sound and UI instead of everything... I am using another pack that suits me well and I'd love to mix the two of them together without all the mobs and weapons and texture changes.
In reply to lunia974:
If you only want sound and UI, certain elements were used with permission from Godlander’s NieR Minecraftia map. Extract the map folder to find its resources.zip file. Else, modifying my pack by yourself also works.
In reply to Nuanulla:
Thank you! I just did that and I'm so happy with the results! The only issue now is with the portal and my shader... My shader makes some things seemingly glow, like the portal, and the mix of the glow of the shader and the white of the portal is almost blinding... I don't know if you'd know what I could do to fix that, but if so please help. Otherwise thank you for the help with the rest :)
In reply to lunia974:
My pack does change nether portal textures. But didn't you omit all non-UI texture changes?
I can confirm, on my setup, that Sildur's and Chocapic13's Shaders don't excessively affect portal colors with my pack enabled. It may be that your chosen shader enhances the emissive effects of objects based on their vanilla Minecraft color. Thus, unless the shader pack creator decides to further calibrate the shader, you should either disable the effect or maintain texture colors at or around their vanilla/original color. (in the latter case, remove my nether portal texture)
In reply to Nuanulla:
I'm trying to see if I can disable emissive effects only on the portal, because I really like your portal look but also love my shader (I'm using the complementary shader) so I'd like to keep both if possible. I'm trying to ask them for help on that though but thank you for all the help! :)
Great!...
Could you port it to minecraft bedrock?
In reply to elfakku69:
CIT models can be moved over but interface is different with Bedrock than it is with Java. CEM models are entirely incompatible. Either way, someone else is free to create their own Bedrock NieR pack, or they can contact me for permission if using anything at all related to this project.
Can you make a file for just the weapons?
In reply to jumpingjack:
I feel like separating them defeats the purpose of having an AIO pack. Furthermore, I've only made two weapons so far out of the four included. It's not substantial enough. I may consider formally releasing a separate file for weapons after I make more. But in a nearer future, I'll probably look to separate Optifine-related files for a separate pack since that has the added benefit of potential compatibility over different Minecraft major updates.
Please manually modify the pack for now.
In reply to Prototype_X9:
Ok man, it's all good. I think the pack looks amazing so far, thank you for continuing to update it.
In reply to jumpingjack:
Thanks. If you need any help modifying, lmk.
In reply to jumpingjack:
If you require weapons only: https://www.planetminecraft.com/texture-pack/nier-automata-weapons/
:)
Woah this is amazing! Keep up the amazing work!