Fresh Animations

Resource Packs
7,003,009 Downloads Last Updated: Aug 5, 2022 Game Version: 1.19.1   +3

Early access available via Ko-fi with a Golem Tier membership (no early versions out right now!) ↓
Early Access Button


Bisect Hosting Discount Code "FreshMC" Banner


Disclaimer: At no additional cost to you, I get commissions for purchases made through links in this post ^


Banner Graphic
Planet Minecraft page here

Fresh Animations - 70% complete


Fresh Animations is a work in progress resource pack that gives an animation overhaul to the
creatures in the default look of Minecraft. The aim is to make the mobs more dynamic and believable.

  Optifine Required

This pack uses a feature of Optifine called Custom Entity Models (CEM) to add new animations.

Download Icon
Optifine Downloads Button

Having issues? Make sure you have these settings:
Video Settings > Quality
> Custom Entity Models : ON
> Random Entities : ON (optional)
> Emissive Textures : ON (optional)


Reanimated in FA

Animated mobs in this pack:

Version 1.0:
  Iron Golem
+ Version 1.1:
  Zombie Villager
  Wither Skeleton
+ Version 1.2:
  Wandering Trader
+ Version 1.3:
  Squid (removed in 1.3.1)
  Elder Guardian
  Cave Spider
+ Version 1.4:
+ Version 1.5:
  Trader Llama
+ Version 1.6:
  Skeleton Horse
  Zombie Horse
+ Version 1.7:
  Piglin Brute
  Zombified Piglin
  Magma Cube
+ More to come!


Mob Graphic



Add-on Pack


  • Fresh Animations Add-ons is an extra resource pack for additional features for Fresh Animations.
  • Load this pack above Fresh Animations to work correctly.
  • These add-ons are mostly suited for the vanilla look and aren't texture pack compatible.


The Add-on pack currently adds:

  • Animated blinking textures
  • Some extra texture details and fixes to a few mobs
  • Some extra model details to a few mobs
  • Some extra texture variants for a few mobs

Read the changelogs to see what's new.


You can find the add-on pack can be found under Files > Additional Files through the download link:

Add-on Location



Community Add-onsShare yours in my Discord server!

Here are a few add-ons / patches made by community members:


View the Full Collection on Planet Minecraft
Collection Button

Donate ButtonDiscord Button


If you ask a question that is already answered in the spoiler below, I will probably ignore it.

Frequently Asked Questions:
Q: Is Fresh Animations a mod / datapack?
Nope, Fresh Animations is just a resource pack! It does require a Optifine to work, though.

Q: Can you make a Bedrock port?
It's not as simple as porting it. To make a version that would work on Bedrock, I would have to start from scratch and it would end up being completely different. So that's not something I plan to do.

Q: What software do you use?
A: Blender for concepts, Blockbench for entity model creation, for texturing, Notepad++ for animating, Minecraft Java Edition + Optifine.

Q: When will the next update come out?
A: Whenever I feel happy with the new content. Please don't ask for a release date.

Q: Can you add player animations?
A: Sadly no. Optifine currently doesn't support player animations. It may be possible with other mods, but I haven't looked into it yet.

Q: Why isn't the ____ animated? Can you add it?
A: Not all the mobs are animated yet. Fresh Animations is a Beta pack, so it is developed over time, so new mobs animations will be added in major updates.
I work and add new animations at my own pace, so please refrain from requesting animations.

Q: Why do some mobs have white eyes and no new animations when I load the resource pack?
A: This occurs when you haven't installed the Optifine Mod correctly, OR Custom Entity Models is not enabled in Video Settings. The requirements are listed in the description above ^

Q: Why do some mobs have big purple/black parts when I load the resource pack?
A: This often occurs when the pack is loaded in. I think it's caused by an Optifine bug. To solve this, you need to exit the game and re-launch it.

Q: Is Fresh Animations compatible with ____ ?

A: Probably not completely. Textures for some mobs break with other packs as they are resized in FA. Other packs with custom entity models won't work as it would override the models FA. Otherwise, textures for most mobs should be fine.
A solution for some packs is to make an 'addon' version using Optifine CEM Parts.

Q: The packs is warning me that it's made for another version of Minecraft. Which version should I get?
Any version of this pack should work as intended in most versions, as long as there's a version of Optifine to run it. I recommend using the latest version for the latest updates and new animations. Don't worry about the version warning!

Q: Is there a way to use Fresh Animations with Sodium/Iris for Fabric?
Fresh Animations required Optifine features like Custom Entity Models (CEM) to work. Sodium/Iris does not have these features, so using Optifabric is the only way to use it with Fabric. There is a fabric port of Optifine CEM being developed, but it's in alpha stages of development and does not work properly with Fresh Animations at this stage.

Q: With Fresh Animations 1.7, why are the mobs invisible / have invisible parts?
This happens with some game versions including 1.18.1, 1.18 and 1.17.x. Use Optifine 1.19 HD U H9 or newer to use the main pack. for 1.18.x and 1.17.x, use the alternative version of the resource pack (




Licence / Permissions


  • Feel free to include this resource pack in your mod pack or server.
  • If you wish to use this pack in any form of content, please credit with a link to the original CurseForge or PMC page where you can.



Posts Quoted: