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- Gear crafting in Mystical Agriculture was turned off because that was against my intention to focus your playthrough on exploration. I didn't wanted to add this mod but it was suggested by a lot of people, just to make resource gathering a little bit easier. Then a lot of people were sitting and crafting top tier OP gear at their bases. Don't get me wrong, who am I to tell you how to play this game, but all I want is to follow general specified theme of the pack. Although you can always enable gear crafting in configs if you want, no one will judge you.
- Some balance changes in Scaling health.
- Spent whole day fixing my PC.
- Tried to fix most of the quests that I found. Mostly switched to "ignore NBT", hope this will fix these undetectable quests.
- Tried to update Scaling Health(again) but got a lot of errors and incompatibilitie.
- Some fixes and item disabling which I forgot to mention.
Thanks for your reports and suggestion!
- Extra Spells (Electroblob's Wizardry)
- Chance Cubes
- Colossal Chests
- Doomlike Dungeons
- Dungeon Tacticst