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Description

Hello!

This pack was created collaboratively by a group of coworkers for our server.

The main focus is placed on exploration and adventuring, with some common QoL improvements and the occasional requested one-off mod. The major content additions are listed below, but this list is not comprehensive:

  • World Additions:
    • Alex's Caves
    • Alex's Mobs
    • Blue Skies
    • Born in Chaos
      • Most structures are configured to not spawn
    • Bosses of Mass Destruction
    • Terralith
    • The Deep Void
    • Waystones
    • When Dungeons Arise
      • Only a few of the largest dungeons are configured to spawn, and they are much rarer than usual.
    • YUNG's Collection
      • Better Mineshafts is excluded
  • Gameplay Changes/New Mechanics:
    • Arch Bows 
    • Better Combat & Better Weaponry
    • Configurable Death
    • Create
    • Dispenser Bazooka Mod
      • Try this out! It's fun!
    • Gliders
    • Gravestones
    • Immersive Aircraft
    • Nature's Compass & Explorer's Compass
    • Sophisticated Backpacks
    • Storage Drawers
    • Tough as Nails
  • Quality of Life Changes:
    • Ambient Sounds & Ambient Environment
    • Battle Music
    • Distant Horizons
    • HT's TreeChop
    • Jade
    • JEI & JER
    • Not Enough Animations
    • Paintings ++
    • Traveler's Titles
    • and too many more to list...

Notes for First Time Players:

  • Press M to open the map.
  • Nature's and Explorer's compasses are useful early-game tools for locating specific biomes or structures.
  • The Glider and Backpack are also easy to craft and great to have early-game.
  • The new dimensions added are the Everbright, Everdawn, and Deep Void. To enter the Everbright and Everdawn, you'll need to locate a specific cabin in the overworld and trade with it's inhabitant. The only way to enter The Deep Void is to fall into the void in the Overworld; There is a temple at coordinates 0,0 at bedrock-depth that will make this possible.
  • Combat works a little differently now: hold LMB while holding a weapon to cycle through that weapon's combo. It's more intuitive than it sounds, trust me.
  • There are a lot of new ranged and melee weapons, as well as shields, craftable at all tiers.
  • New bosses are scattered about all dimensions (except the Deep Void) that drop extremely useful gear if defeated. See the Bosses of Mass Destruction documentation for more info.
  • Tough as Nails brings Temperature management and thirst to the table. Make sure to craft a thermometer early on, and remember to build a thermo-regulator into your settlements. (Or just disable the mod. Remember this is always an option.)
  • On death, you will drop a gravestone containing all your curios and main inventory, including your backpack. You will also lose 50% of your experience and all equipped gear will lose 10% durability. You will keep all equiped items and everything in your hotbar. Like everything else, this can be configured to your liking (see /defaultconfig for the Configurable Death options).

And as always, please head to the comments for any suggestions or discovered bugs.